Karu levels 1-17 full playthrough (v1.0GH)
jray4559
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Karu levels 1-17 full playthrough (v1.0GH)
905 просмотров · 2 г. назад
jray4559
1,02 тыс. подписчиков
905 просмотров · 2 г. назад
Deaths:
13-1: 1
14-3: 1
15-3: 1
15-4: 3
15-6: 5
16-1: 1
Karu is one of those sphere-matching games that basically no one remembers existing that came out in the mid-2000s. Made by the 10tons crew, creators of Azkend and Sparkle, so it definitely has soul at least, but there's a reason why this didn't get any sequels.
This game is sort of like Luxor, with the straight-line levels that you scroll over to shoot at, but unlike Luxor they obviously come from the bottom. You actually have to think with this one a bit more: especially as the levels get harder you absolutely HAVE to be 100% accurate with your shots.
And this game gets very, very hard. The first two loops don't look bad, but once you get to Loop 3 it starts coming. These paths are not long at all and the snakes are always at the very end of them by then.
The game was probably intended to end at 13-1, with 14-1 being the bonus level to go through, but since they probably ran out of time in development there's a whole extra loop to go through. A very, very hard loop, as you can see by the death counter. Malice of Three twice in that span... yeesh.
I would love to see a run that starts from 12-5 and goes deathless through that absolutely nightmare span. Possible for sure, but god it would be hard. The only saving grace is that the death triggers are very forgiving. Sometimes absurdly so, as 14-5 will show you.
I'm thankful I do not have to play this again, this took four tries to get through Level 12 without dying stupidly.