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PES 2013 FaceStudio | Blender + Wrap | Automatic Face Making

Emre Kaya

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PES 2013 FaceStudio | Blender + Wrap | Automatic Face Making

1 031 просмотр · 2 мес. назад
Emre Kaya
299 подписчиков
1 031 просмотр · 2 мес. назад
PES 2013 FaceStudio | Blender + Wrap | Automatic Face Making BUY & DOWNLOAD: Link: *** https://ko-fi.com/s/938bc23966 *** Tool Discord Server :   / discord   After a lot of testing and rebuilding old PES 2013 face workflows, PES 2013 FaceStudio makes it possible to create new PES 2013 faces with a much faster and more modern workflow. The goal is simple: create the face shape from a reference, transfer it to the original PES 2013 topology, generate the matching texture and automatically create a game ready face.bin. The workflow combines Blender, Faceform Wrap and the PES 2013 FaceStudio tools. What can FaceStudio do? • Morph the original PES 2013 head automatically to a new face shape • Use a Wrap based workflow for accurate facial proportions • Keep the original PES 2013 topology and vertex structure • Automatically transfer the morph from the Wrap proxy to the PES model • Preserve important fixed vertices around the head borders and seams • Keep eyes, teeth and other floating face parts from the original PES model • Preserve the original UV layout, faces and important BIN data • Transfer the FaceBuilder or source texture directly to the PES 2013 UV layout • Export the final face texture directly from Wrap • Convert the final Wrap Lattice.obj automatically into a working PES 2013 face.bin • Automatically combine the 637 morphed head vertices with the remaining original PES vertices • No manual rebuilding of the complete 743 vertex face is required • No need to manually replace the head inside the BIN after every new face • Designed for a repeatable workflow, so new faces can be created much faster Current workflow Reference Photo → Face Modeling → Wrap → Lattice Morph → Texture Transfer → FaceStudio → face.bin → PES 2013 The important part is that the PES face structure stays compatible with the game. The morphing head contains the vertices that are allowed to change, while eyes, teeth and other separate parts remain untouched and are automatically restored from the original PES 2013 base face. FaceStudio then takes the exported Wrap model and writes the new face geometry directly into a working PES 2013 BIN structure. Texture workflow The texture can also be transferred directly inside Wrap. The new face is projected onto the original PES 2013 UV layout, which means the final texture already matches the game model and can be exported directly for PES 2013. This makes it possible to create both: new face geometry and a matching PES texture inside one connected workflow. The goal My goal with FaceStudio is to make PES 2013 face creation accessible again and bring a modern face creation workflow to a game that is more than ten years old. Instead of spending hours manually correcting meshes, rebuilding vertices and converting models, the process becomes much more automated: Model → Wrap → Export → face.bin This is still an ongoing project and more features, improvements and automation will be added in future versions. PES 2013 modding is still alive. #PES2013 #PES2013Modding #FaceStudio #PESModding #ProEvolutionSoccer #Blender #FaceformWrap #PESFaces #FootballGaming #Modding