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BRUTE SPAM: Attrition Warfare on Max Difficulty | Dust Front RTS

Cmdr. Tyrael

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BRUTE SPAM: Attrition Warfare on Max Difficulty | Dust Front RTS

16 342 просмотра · Трансляция закончилась 3 месяца назад
Cmdr. Tyrael
26,4 тыс. подписчиков
16 342 просмотра · Трансляция закончилась 3 месяца назад
This playthrough focuses on min-maxing Brute production for sustained attrition warfare. Brutes are slow, inept, and deformed, but they're cheap, they're endless, and when you've built the production infrastructure to pump them out in waves, they become a meat shield that no biological horror can chew through. What's in the demo: Full RTS base-building with tanks, aviation, infantry, and vehicles Three factions, 1 Playable: asymmetrical combat. -Customizable reinforcements and difficulty change the way the game plays This is dieselpunk, post-apocalyptic, and built by a solo developer. Think Command & Conquer with the scale of Warhammer 40k ground battles. Wishlist Dust Front RTS on Steam: https://store.steampowered.com/app/26... Strategy games, war games, and the stories no one tells. That's what we do here. Subscribe for more first looks on upcoming RTS and strategy titles. Join this channel to get access to perks:    / @cmdrtyrael   Discord:   / discord   Become a Supporter: https://streamlabs.com/cmdrtyrael Paypal: https://PayPal.Me/CmdrTyrael 00:00 - Intro & The Brute Challenge Premise 02:22 - Initial Deployment & Clearing the Zone 04:02 - Setting Up Early Base Logistics 05:15 - Optimized Clone Facility Theory 07:47 - Building the First Crane Network 09:51 - Managing Early Power Surpluses 12:12 - Strategy: Command & Conquer vs. Supreme Commander 15:04 - The "Edge of Tomorrow" Brute Philosophy 18:40 - Enhancing Defense with Supply Depots 23:30 - Holding the Line against Cerberus Probes 28:30 - Forming the Trench Perimeter 37:12 - Fibonacci Maths: Production vs. Supply and Demand 44:11 - Weathering the Storm: Lightning Events 53:57 - The Clone Wars Begun: Constructing the First Vats 1:07:44 - Facility 1.0 Complete: Analyzing the Brute Cap 1:28:30 - Scaling Up: Reaching Maximum Production 1:36:08 - Testing the Swarm: 124 Squads on the Field 1:46:43 - Strategic Bombing & Defensive Repairs 2:00:46 - Integrating Assault Troopers for Punch 2:11:51 - Reaching the City: Urban Combat & Garrisoning 2:30:56 - The Final Push: Attrition in the Enemy Base 2:53:02 - Victory & Final Casualty Count: 15,000+ Losses