BRUTE SPAM: Attrition Warfare on Max Difficulty | Dust Front RTS
Cmdr. Tyrael
0:00 / 0:00
BRUTE SPAM: Attrition Warfare on Max Difficulty | Dust Front RTS
16 342 просмотра · Трансляция закончилась 3 месяца назад
Cmdr. Tyrael
26,4 тыс. подписчиков
16 342 просмотра · Трансляция закончилась 3 месяца назад
This playthrough focuses on min-maxing Brute production for sustained attrition warfare.
Brutes are slow, inept, and deformed, but they're cheap, they're endless, and when you've built the production infrastructure to pump them out in waves, they become a meat shield that no biological horror can chew through.
What's in the demo:
Full RTS base-building with tanks, aviation, infantry, and vehicles
Three factions, 1 Playable: asymmetrical combat.
-Customizable reinforcements and difficulty change the way the game plays
This is dieselpunk, post-apocalyptic, and built by a solo developer. Think Command & Conquer with the scale of Warhammer 40k ground battles.
Wishlist Dust Front RTS on Steam: https://store.steampowered.com/app/26...
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00:00 - Intro & The Brute Challenge Premise
02:22 - Initial Deployment & Clearing the Zone
04:02 - Setting Up Early Base Logistics
05:15 - Optimized Clone Facility Theory
07:47 - Building the First Crane Network
09:51 - Managing Early Power Surpluses
12:12 - Strategy: Command & Conquer vs. Supreme Commander
15:04 - The "Edge of Tomorrow" Brute Philosophy
18:40 - Enhancing Defense with Supply Depots
23:30 - Holding the Line against Cerberus Probes
28:30 - Forming the Trench Perimeter
37:12 - Fibonacci Maths: Production vs. Supply and Demand
44:11 - Weathering the Storm: Lightning Events
53:57 - The Clone Wars Begun: Constructing the First Vats
1:07:44 - Facility 1.0 Complete: Analyzing the Brute Cap
1:28:30 - Scaling Up: Reaching Maximum Production
1:36:08 - Testing the Swarm: 124 Squads on the Field
1:46:43 - Strategic Bombing & Defensive Repairs
2:00:46 - Integrating Assault Troopers for Punch
2:11:51 - Reaching the City: Urban Combat & Garrisoning
2:30:56 - The Final Push: Attrition in the Enemy Base
2:53:02 - Victory & Final Casualty Count: 15,000+ Losses