Guide to The Goblin King. Tierlist and Commented Games | Warpack demo
XdeathRampage
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Guide to The Goblin King. Tierlist and Commented Games | Warpack demo
357 просмотров · 6 дней назад
XdeathRampage
23 подписчика
357 просмотров · 6 дней назад
I tried to make a guide that will last in time and so I was contradicting myself sometimes, because what's good now isn't the usual way to play the goblin king.
If you read the description and see this, I recommend that you watch the video on 1.5 speed.
Bad micro and bad talking/english skills. My internet was also bad, so there's some lags sometime.
Don't take the guide too seriously, but it's a good start.
Recorded on patch: 0.9.55
Timestamps:
0:00 Introduction
1:35 Oath
6:54 The units
28:50 The ascensions
48:24 The synergies
55:33 The keystones
1:18:31 The items
2:51:12 Showing the final tier lists
2:52:12 When/how to economy start
2:56:38 When/how to not economy start
3:01:13 Reviewing skills (I forgot about them)
3:08:25 Ranked game 1
3:23:06 Ranked game 2
3:41:28 Ranked game 3
4:01:30 End of the video and part that I didn't cut
Patch changes:
v0.9.56:
Ogre build harder to do.
berserker synergy actually pickable
v0.9.57
Oath now grant the extra field space without buying another barrack.
v0.9.62
You can now think about crafting the Crown of valor (only think, don't do it).
The Worldcleaver is not only good now, but actually insane
Hawkflight and Skypiercer were among the best items and got buffed.
The runestaff and void focus can now forge. That's flavor text, don't do it.
v0.9.63
First strike reworked: Ranger's quiver and Twinblade "nerfed" they don't move in the tier list.
v0.9.64
Every stuns in the game now last 0.5 seconds whatever causes it. Doesn't change the guide. I wasn't abusing it. It is still decent.
Snapjaw hound's lockjaw ascension now remove all mana instead of holding longer, doesn't move its ranking though. As good as before.
You can actually consider playing spider nest now (now spawn 2 spiders per units)
WAAAGH reinforcement skill was good, now it is really good. (scales with level)
New starting strategy possible: if WAAGH reinforcement is offered on turn two, you can take it and spend your entire turn rolling to make a maxed out goblin cutter or snapjaw hound.
v0.9.66
You can now put the great cleaver on a unit instead of letting it on your bench waiting to be forged.
blast orb is now decent in the early game for the mage build.
v0.9.67
Stun nerf. stunned units can't be stunned for one second after recovery. Now, stun isn't a toxic build, but a fine support.
Stormcrown is now really good and you want to craft one. It adds really good aoe and stun.
Retribution sigil is now bad.
Tower shield reworked, protect a nearby ally to the wielder.
Rally horn now has a good effect, but is strictly worse than the war horn.
War horn is now something you want on a bunch of your tanky units or units in the backline that won't get flanked (2 most of the time).
Warlord's throne is now an item you can consider.
Warchief drums is now worse, but you might want one (not more).
NEW STRATEGY: You can now invest in a tank as well as the carry. Do this only if you get an early ogre. On the ogre, you want to stack armor, HP and regen. You want the tower shield and put it beside the carry to protect it. Warlord's throne, the two horns and the drums can be on it as well since his job is to survive.