Перейти к содержимому

Red Faction Level Design Workshop w/ Intharth - Part 3: Multiplayer Design

Goober Plays Games

0:00 / 0:00

Red Faction Level Design Workshop w/ Intharth - Part 3: Multiplayer Design

160 просмотров · 8 мес. назад
Goober Plays Games
756 подписчиков
160 просмотров · 8 мес. назад
The Red Faction community lives on the FactionFiles.com Discord server! Join the Red Faction community:   / discord   This is part 3 of my series of Red Faction level design workshops with Intharth. These are 1-on-1 sessions where I'm helping Intharth learn how to use the Red Faction level editor: explaining core concepts, answering questions, giving tips and tricks, etc. This entry in the series goes over the basics of multiplayer level design in Red Faction through the start to finish creation of a very basic multiplayer map. Topics in part 2 include: Basic geometry Texturing (including UV unwrapping) Portals Pickups Lighting Movers (doors) Triggers Vertex mode geometry manipulation Clutter objects (static meshes) Multiplayer respawn points Basic multiplayer-specific level properties Decals Where to save your level How to test your level Useful links: Red Faction Editing Main Page: https://www.redfactionwiki.com/wiki/R... Alpine Faction patch: http://alpinefaction.com