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Interior and Still Life Lighting (GPU Lightmass vs. Raytraced Lighting) Unreal Engine 4.26

William Faucher

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Interior and Still Life Lighting (GPU Lightmass vs. Raytraced Lighting) Unreal Engine 4.26

89 604 просмотра · Трансляция закончилась 5 л. назад
William Faucher
272 тыс. подписчиков
89 604 просмотра · Трансляция закончилась 5 л. назад
This weeks video will be a livestream covering interior lighting, and still life lighting. Both dynamic, and baked lighting methods. We'll be taking a look at GPU Lightmass, how it works, and a few things you should be aware of. See you there! Documentation on GPU Lightmass and Disabling Raytrace settings (recommended). https://docs.unrealengine.com/en-US/R... -- TIMESTAMPS -- 00:00 - Intro and apologies and stuff 03:05 - Scene Setup for GPU Lightmass 1:28:14 - Raytraced Lighting 1:54:46 - Raytraced vs Baked Lighting Comparison