Following Seas - Proxy Meshes and what is fun?
Brendan Parlee
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Following Seas - Proxy Meshes and what is fun?
618 просмотров · 2 г. назад
Brendan Parlee
2,62 тыс. подписчиков
618 просмотров · 2 г. назад
Few big changes this week.
I've reached the point where a basic game loop is possible. You can take on missions and complete them.
The ability for longer play sessions has shown me that there were a lot of little things adding up to prevent it from being much fun -- so my focus has been on improving these elements.
This means I've made the ships faster, improved handling, and made some edits to the geometry to improve visibility.
Currently islands are much closer together than they were -- this may change eventually -- but I aim to find some way to make the time spent at sea fun. I recognize that this is one of the biggest challenges of any pseudo realistic sailing game as there's always a bit of slowness involved. I've got some ideas.
A big visual change is proxy meshes for cloth objects. This allows for considerably greater detail on the sails, including thickness and better shader support.
I've also converted the caravel from tiller to whipstaff, as part of the changes to improve the player experience. You will have much better visibility now