1. Overall Game Design - The Compass - A Course on Puzzle Game Design
Matthew VanDevander
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1. Overall Game Design - The Compass - A Course on Puzzle Game Design
16 881 просмотр · 6 месяцев назад
Matthew VanDevander
2,68 тыс. подписчиков
16 881 просмотр · 6 месяцев назад
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(Q&A) • The Compass - Part 1 Q&A
You can find the rest of the course here:
• The Compass - A Course on Puzzle Game Design
(Homework):
• IndieCade 2011: Jonathan Blow & Marc Ten B...
Steve Swink's Game Feel: http://www.game-feel.com/
(my lecture from 10 years ago) • DOs and DON'Ts of Honest Puzzle Game Design
Slides for this lecture can be found here:
https://docs.google.com/presentation/...
Games mentioned (in order of appearance):
Taiji, Order of the Sinking Star, Portal 2, The Witness, Patrick's Parabox, Braid, Stephen's Sausage Roll, Öoo, Hollow Knight, Storyteller, A Monster's Expedition, Promesst, Minecraft, Dwarf Fortress, Snekburd, A Little Perspective, Getting Over It with Bennett Foddy, Gentoo Rescue, Enviro-Bear 2000, Pseudoregalia, Portal 1, Super Meat Boy, Wolfenstein: Enemy Territory, Threadbound, Outer Wilds, RIVEN, Chroma Zero, Metroid (series)
Timestamps
00:00:00 - Introduction
00:04:04 - How do you get ideas?
00:13:32 - Sub-Rules and Variants
00:17:44 - Orthogonal Mechanics
00:24:10 - Push, Pivot, or Punt
00:26:52- Taiji Interface Evolution (Pushing Example)
00:33:59 - DO explore ideas that nobody has succeeded at before
00:37:26 - DON'T make weird stuff that feels bad
00:41:44 - DO watch people play the game
00:47:20 - DON'T over cater to too few or the wrong testers
00:50:19 - DO Nested Gameplay Loops
00:52:15 - DO Holistic Game Design
00:58:34 - Holistic Design (Story, Art, Sound Examples)
01:03:09 - DON'T take too long to get to the good part
01:10:11 - Outro and Homework Assignment