Arcweave Webinar 3: Build advanced dialogue trees
Arcweave
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Arcweave Webinar 3: Build advanced dialogue trees
107 просмотров · 10 дней назад
Arcweave
913 подписчиков
107 просмотров · 10 дней назад
This webinar teaches you how you can create an advanced dialogue with an NPC in your game, serious game, or other interactive experience.
By "advanced dialogue" we mean one that takes into consideration the game state and uses mechanics that make the characters feel natural and aware of what has already happened in the story.
In one hour, our own Giannis demonstrates these mechanics in a demo whodunnit project, where the player-detective asks a witness questions.
What you'll see:
✅ Creating character introductions: dialogue sections that appear only the first time they meet.
✅ Building dialogue progression and checkpoints: a state variable makes sure the dialogue progresses from a "small talk" section to the "main case" section.
✅ Structuring dialogue hubs for looping topics and subtopics.
✅ Cycling through small talk flavor questions.
✅ Unlocking parts of the game when specific dialogue is run.
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Arcweave website:
https://arcweave.com/
Arcweave Documentation:
https://arcweave.com/docs