Tactical Combat 34 - Reachable Tiles - Unreal Engine Tutorial Turn Based
Alex Quevillon [En]
0:00 / 0:00
Tactical Combat 34 - Reachable Tiles - Unreal Engine Tutorial Turn Based
4 560 просмотров · 4 г. назад
Alex Quevillon [En]
80,5 тыс. подписчиков
4 560 просмотров · 4 г. назад
Because the units won't always have enough movement points to walk the whole grid, we're adding the possibility to limit the amount of tiles they can reach. And, obviously, we take the time to display the reachable tiles to the user.
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Unreal Engine Version ► 4.25
4.22 to 4.27 also work without any changes
5.0 and 5.1 not recommended, but work with minor differences
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0:00 Intro
0:22 Button_Action - Function to detect which button is selected
3:50 Button_Action_FindPathToTarget, Action_FindPathToTarget & Action_SelectTileAndUnitAndGenerateReachables - Add variables to limit the length of the paths
8:27 Action_SelectTileAndUnitAndGenerateReachables, E_TileState & BP_GridMeshInst - Action's logic
10:08 BP_GridPathfinding - Add support of reachables in the pathfinding
13:22 Action_SelectTileAndUnitAndGenerateReachables - Final touches so we can test the reachables
14:46 BP_GridPathfinding & Action_SelectTileAndUnitAndGenerateReachables - Limit the length of the path
17:24 Button_Action_FindPathToTarget - Change the minimum length to 0 instead of -1
17:52 Action_FindPathToTarget, BP_Grid & Action_SelectTileAndUnitAndGenerateReachables - Fix little bug with the path and callback conflicts
23:07 BP_PlayerActions & Action_FindPathToTarget - Hide path when selected tile changed
24:43 Button_MoveUnitOnGrid, Action_SelectTileAndUnitAndGenerateReachables, S_UnitData_Stats, DT_DefaultUnitDataPerUnitType & Action_MoveUnitOnGrid - Support reachables and path for the units
28:40 BP_Unit & Action_SelectTileAndUnitAndGenerateReachables - Polish reachables visibility when the unit is moving
31:22 Action_AddRemoveUnitFromCombat & BP_CombatSystem - Fix one last little bug
34:29 Outro
34:38 Patreon Wall!
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Tactical Combat 34 - Reachable Tiles - Unreal Engine Tutorial Turn Based