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Ridge Racer V - Oval Engine TA - Bayside Line - 4'22"551

FireLeoKFBAT

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Ridge Racer V - Oval Engine TA - Bayside Line - 4'22"551

158 просмотров · 3 года назад
FireLeoKFBAT
49 подписчиков
158 просмотров · 3 года назад
System used: Genuine United States / North America region Sony SCPH-79001 PlayStation 2 Recording hardware used: AverMedia EzRecorder ER310, Mcbazel ODV-GBS-C upscaler Controller used: Dualshock 3, via Brook PS3/PS4-to-PS2 adapter Open PS2 Loader is used to load the game via SMB; the PS2 is connected via ethernet cable, which in turn is connected to a Raspberry Pi, loaded with psx-pi-smbshare software The widescreen patch for Ridge Racer V is applied, for a less stretched image on widescreen displays Control scheme used: Type E, with analog stick steering, light acceleration, and heavy braking Car used: Danver Toreador Custom BGM used: Akitaka Tohyama - T Minus Ten - R: Racing Evolution Lap times: 1'27"555 (Lap 1), 1'28"177 (Lap 2), 1'26"819 (Lap 3) Oh, Bayside Line. If I could pick a hated track in the Ridge Racer series, you'd top my list for sure. This took me many tries to get. Not helping is that the Danver Toreador with its oval engine is a bit screwy when it comes to trying to do silent drifting. At least I got a good time. The first lap went as well as expected. The second lap, towards the end, could have been worse. Though going into the bumps on the long corner hampered my time a tad. The third lap made up for it, what with better mastery of silent drifting throughout the course. Also, not going to lie. There were some close calls here and there. Especially on the third lap. Bumping into the walls in Ridge Racer V will kill your run. As will slipping and sliding excessively.