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Rocketball!! - MoreBalls Marble Race | Season 26 Race 17

MoreBalls

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Rocketball!! - MoreBalls Marble Race | Season 26 Race 17

30 421 просмотр · 14 ч назад
MoreBalls
196 тыс. подписчиков
30 421 просмотр · 14 ч назад
Season 26 Race 17! This is a technically complex marble race. I have been experimenting, creating different kinds of light trails to use on the marbles in a night race. In this 5-race championship I used five awesome light trail effects, created using Geometry Nodes in Blender. Please let me know which of the light trails you prefer! The season is nearing the end now! This is Race 17 of this season, only three races remaining after this one! The standings going into this race are: Red 328 Yellow 281 Green 266 Pink 156 Blue 156 Black 156 White 141 Purple 125 Cyan 109 Orange 31 Really close between the top three teams, Red Yellow and Green. Whoever finishes strongest will probably take the season crown from Cyan who won in season 25! Five Races today, points for the top 5 finishers! And introducing Rocketball! Today's race is timed and whoever gets the fastest time of the day is the rocketball and receives the three-point rocketball bonus! :) Pick your color and good luck! May the best marble win! Chapters: 0:00 Race 1 3:17 Race 2 6:20 Race 3 9:22 Race 4 12:25 Race 5 and Podiums 15:56 Outtakes! 17:09 Behind the Scenes 19:22 Aerial Video Replays Creation Process: My marble races are hand-created by me in Blender (3D animation software). It is not AI. I hand-build the tracks, I spend many hours each week creating marble designs, I manually add all the camera keyframes etc. On average it takes me around 100 hours to create one video. The race outcomes are determined by simulated physics built into the software, not by me! :) Additional graphics created by me in Affinity Designer. I sometimes use stock images from Poly Haven, Pexels and Pixabay when creating new textures. For more details, some of my videos include a "behind-the-scenes" section at the end, showing the Blender build process. :) Technical Details: 3D Software: Blender 4.0, using rigid body animation. (Yes, I still use Blender 4.0, because I prefer the older EEVEE render engine!) Render Engine: EEVEE Render Specs: 4K UHDTV, 60 frames per second. 2D Software: Affinity Designer 2 Final Editing: Blender 4.0 (and sometimes Davinci Resolve) Time per video (rough avg.): 40 hours for 3D modelling, 10 hours physics testing, 2 hours camera keyframing, 20 to 30 hours rendering, 20 hours for sound and final editing. Music: From the MoreBalls Original Music playlist:    • MoreBalls Original Music   The music was produced by me specifically for MoreBalls, using a combination of tools. For more about my music creation process, check out the music descriptions. Thanks for watching! Copyright and Redistribution: Reaction videos or transformative uses (like a live stream with your commentary added) are welcome. Direct re-uploads or compilations without added value are not permitted and will be reported.