SEWERS.WAD (Doom 1994 WAD / custom level)
davidian908
0:00 / 0:00
SEWERS.WAD (Doom 1994 WAD / custom level)
84 просмотра · 2 дня назад
davidian908
28 подписчиков
84 просмотра · 2 дня назад
WAD played: SEWERS.WAD
WAD author: David Calvin / David Blanshine
WAD release: May 1994
08:05 Blue key
16:05 Yellow key
14:44 Secret #1
Disclaimer: was later rereleased as an exclusive bonus level by Vicarious Visions (today - Blizzard Albany) in the original Xbox version of The Ultimate Doom (alongside Doom 3). The rest of the planned episode never came to fruition.
WAD author's notes:
"This is our first WAD, but it is bigger and more complex than most people's first attempts. (146k). This is the first level in a new 9 level episode. A run through the muck. Additional credits to: Dan Tanguay, the texture alignment God, for unheeded advice, humor, annoyance, motivation, inspiration, aggravation, a little (more than a little really) help, for smacking Pete upside the head, and future author of his own WAD."
FEATURED DOOM WADS PLAYLIST
• Featured Doom WADs
FULL MAY 1994 WAD PLAYLIST - CUSTOM LEVELS
• Doom - 1994 - May - WADs - custom levels -...
FULL MAY 1994 WAD PLAYLIST - DEATHMATCH LEVELS WITH BOTS
• Doom - 1994 - May - WADs - deathmatch w/ b...
FULL MAY 1994 PLAYLIST - ID MAP EDITS
• Doom - 1994 - May - WADs - id map edits - ...
FULL MAY 1994 WAD PLAYLIST - COMPILATIONS
• Doom - 1994 - May - WADs - compilations - ...
GENERAL INFO
Preferred source ports:
UZDoom (single player)
Zandronum (deathmatch)
Active mods in single player:
Doom Voxel Mod by Cheello (for modernized look)
Autoautosave v1.6.3 by m8f (for HUD sounds related to stats)
Megamus by OkDoomer174 (for randomized Doom-related music)
Flashlight++ v9.1 by generic_name_guy (for added immersion)
Gearbox v0.7.3 by m8f (for weapon wheel)
Active mods in deathmatch:
TD Bots Mk2 v1.0 by TDRR (for slightly improved bots)
Megamus by OkDoomer174 (for randomized Doom-related music)
General disclaimer:
-Goal is to showcase any and all playable WADs in a modernized fashion.
-A playthrough will present 100% completion of all the levels inside a WAD.
-Codes and/or WAD tinkering only if 100% completion is otherwise impossible.
-Playthroughs are collected in chronological playlists by release month of the WADs.
-Levels are played with a controller (8BitDo Ultimate Controller), freelook and autoaim.
-Jumping and crouching are both disabled unless specifically required by the WAD.
-Levels are played on "3 - Hurt Me Plenty" unless stated otherwise.
-Deathmatch levels always contain 2 bots and a 10-frag limit.
#doom #doomwad #doomwads #wads