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SEWERS.WAD (Doom 1994 WAD / custom level)

davidian908

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SEWERS.WAD (Doom 1994 WAD / custom level)

84 просмотра · 2 дня назад
davidian908
28 подписчиков
84 просмотра · 2 дня назад
WAD played: SEWERS.WAD WAD author: David Calvin / David Blanshine WAD release: May 1994 08:05 Blue key 16:05 Yellow key 14:44 Secret #1 Disclaimer: was later rereleased as an exclusive bonus level by Vicarious Visions (today - Blizzard Albany) in the original Xbox version of The Ultimate Doom (alongside Doom 3). The rest of the planned episode never came to fruition. WAD author's notes: "This is our first WAD, but it is bigger and more complex than most people's first attempts. (146k). This is the first level in a new 9 level episode. A run through the muck. Additional credits to: Dan Tanguay, the texture alignment God, for unheeded advice, humor, annoyance, motivation, inspiration, aggravation, a little (more than a little really) help, for smacking Pete upside the head, and future author of his own WAD." FEATURED DOOM WADS PLAYLIST    • Featured Doom WADs   FULL MAY 1994 WAD PLAYLIST - CUSTOM LEVELS    • Doom - 1994 - May - WADs - custom levels -...   FULL MAY 1994 WAD PLAYLIST - DEATHMATCH LEVELS WITH BOTS    • Doom - 1994 - May - WADs - deathmatch w/ b...   FULL MAY 1994 PLAYLIST - ID MAP EDITS    • Doom - 1994 - May - WADs - id map edits - ...   FULL MAY 1994 WAD PLAYLIST - COMPILATIONS    • Doom - 1994 - May - WADs - compilations - ...   GENERAL INFO Preferred source ports: UZDoom (single player) Zandronum (deathmatch) Active mods in single player: Doom Voxel Mod by Cheello (for modernized look) Autoautosave v1.6.3 by m8f (for HUD sounds related to stats) Megamus by OkDoomer174 (for randomized Doom-related music) Flashlight++ v9.1 by generic_name_guy (for added immersion) Gearbox v0.7.3 by m8f (for weapon wheel) Active mods in deathmatch: TD Bots Mk2 v1.0 by TDRR (for slightly improved bots) Megamus by OkDoomer174 (for randomized Doom-related music) General disclaimer: -Goal is to showcase any and all playable WADs in a modernized fashion. -A playthrough will present 100% completion of all the levels inside a WAD. -Codes and/or WAD tinkering only if 100% completion is otherwise impossible. -Playthroughs are collected in chronological playlists by release month of the WADs. -Levels are played with a controller (8BitDo Ultimate Controller), freelook and autoaim. -Jumping and crouching are both disabled unless specifically required by the WAD. -Levels are played on "3 - Hurt Me Plenty" unless stated otherwise. -Deathmatch levels always contain 2 bots and a 10-frag limit. #doom #doomwad #doomwads #wads