Snes Super Scope 6 Teardown and Why It ONLY Works On CRT TV's | More than Plastic | Deep Dive
RaisedOnSNES
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Snes Super Scope 6 Teardown and Why It ONLY Works On CRT TV's | More than Plastic | Deep Dive
247 просмотров · 4 мес. назад
RaisedOnSNES
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247 просмотров · 4 мес. назад
Ever wondered how Nintendo's massive 1990's light gun actually worked? In this SNES Super Scope 6 hardware deep dive, and teardown, we look inside the two foot long shoulder mounted bazooka to see why it requires a vintage CRT TV to function. From the smart counterbalance battery placement to the advanced photodiode light detection system tracking a CRT's electron beam line by line, we will uncover the 16 bit technology that set the stage for wireless light gun tech.
00:00 - The 1992 Shoulder-Mounted Bazooka
01:03 - Super Scope vs. Sega & The Wireless Tech Relic
04:04 - External Hardware Walkthrough & Ambidextrous Design
05:01 - How the IR Receiver Tracks X & Y Coordinates
06:03 - Smart Battery Placement Counterbalance
07:47 - The Photodiode Muzzle Lens Assembly
09:14 - 14-Screw Full Teardown & Disassembly
10:03 - Inside the Optical Assembly & Photodiode Shielding
12:32 - IR LEDs & The Clock Speed Oscillator Can
14:12 - Power Regulation: Dropping 9V to 5V for Battery Life
15:15 - What Happens When You Pull the Trigger?
17:48 - The Science of CRT TVs & The Electron Gun
19:05 - Why the Super Scope Fails on Modern Displays
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