Why Your GPU Is Fast but Your Code Isn’t
Forward Logic
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Why Your GPU Is Fast but Your Code Isn’t
298 просмотров · 4 недели назад
Forward Logic
236 подписчиков
298 просмотров · 4 недели назад
My GPU could perform *9 trillion calculations per second* — yet my code was using only **12% of the chip**.
So I spent a week figuring out why.
What started as a simple graphics optimization turned into a much deeper lesson about **GPU performance, memory bottlenecks, tiling, fast storage, Tensor Cores, and benchmarking**.
I started with a CPU implementation that took more than 10 seconds for a grid multiplication. Moving the same workload to the GPU brought that down to around **3 milliseconds — more than 3000× faster**.
But that wasn't enough.
NVIDIA's own software could do the same job in about **0.4 milliseconds**, revealing that my supposedly fast GPU code was using only around **12% of the chip's potential**.
The real bottleneck wasn't the calculation itself. It was **moving data through memory**.
From there, I tested memory tiling, different storage-block sizes, processing multiple answers per trip, and eventually Tensor Core-based approaches. Some optimizations worked. Some barely helped. Some produced surprising results.
And one of the biggest lessons was this:
*More GPU utilization does not automatically mean better performance.*
By the end, the implementation reached up to **84% of NVIDIA's reference performance**, but a significant gap remained.
More importantly, every step reinforced the same principle: *don't just run your code and assume it's correct. Measure it. Check the numbers. Compare against a trusted implementation.*
In this video, we explore:
• GPU optimization
• GPU memory bottlenecks
• Matrix multiplication
• Memory bandwidth and data movement
• GPU tiling
• Fast on-chip storage
• Tensor Cores
• GPU utilization
• Benchmarking and profiling
• NVIDIA performance
• Why more active GPU cores aren't always faster
• How optimization can produce unexpected results
• Why measurement matters in performance engineering
If you're interested in **GPU programming, CUDA, AI hardware, machine learning performance, graphics programming, computer architecture, or low-level optimization**, this video is for you.
And if you spot something I got wrong, tell me where in the comments. That's part of the experiment too.
*The goal isn't to be right on the first try. The goal is to measure until you know what's actually happening.*
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