Hidden Players: Why Don't Servers Just Hide Enemies?
DeadInSperanza
0:00 / 0:00
Hidden Players: Why Don't Servers Just Hide Enemies?
39 530 просмотров · 5 дн. назад
DeadInSperanza
1,48 тыс. подписчиков
39 530 просмотров · 5 дн. назад
why not just hide them? #arcraiders #anticheats #fogofwar #valorant #gamedev
mentioned
Riot Games, Demolishing Wallhacks with VALORANT's Fog of War (2020): https://www.riotgames.com/en/news/dem...
Bungie, Marathon: Networking and Security (Feb 2026): https://www.bungie.net/7/en/News/Arti...
Embark Studios, An Update on Anti-Cheat (Sept 2026): https://arcraiders.com/news/update-on...
Epic Games, Actor Relevancy in Unreal Engine: https://dev.epicgames.com/documentati...
Laszlo Menczel, Anti-Cheat Module for ioquake3 (2012): https://github.com/etlegacy/etlegacy/...
sources
Unreal's default net cull distance (about 150 m): Cedric Neukirchen, Multiplayer Network Compendium: https://cedric-neukirchen.net/docs/mu...
Riot dev on sound and footsteps (2020), quoted by GINX: https://www.ginx.tv/en/valorant-anti-...
thanks to everyone who commented.
animations built with Claude, written, voiced and directed by me.