Part 7: Prediction Sense | "Alien: Isolation" Smart AI in UE5
Metaxis Games
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Part 7: Prediction Sense | "Alien: Isolation" Smart AI in UE5
4 753 просмотра · 1 год назад
Metaxis Games
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4 753 просмотра · 1 год назад
Part 7 - Prediction Sense | "Alien: Isolation" Smart AI in UE5
*UPDATE*
The previous upload of this lesson included an error which resulted in prediction sense not working correctly for some viewers. Specifically, I neglected to show where the "Handle Prediction Stimulus" function was meant to be added in the Evaluator's Event Graph. Apologies for any confusion, the previous upload will eventually be unlisted from YouTube.
Lesson Overview:
In this lesson, we'll be adding Prediction Sense to our Enemy AI, giving it the ability to predict the player's future location.
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Project Files for Each Lesson: https://linktr.ee/metaxisgames
Video Chapters:
00:00 - Intro
00:56 - Prediction Sense and the Problem it Solves
01:35 - Adding Prediction Sense
07:41 - Fixing a Possible Issue
08:47 - Prediction Time Examples
09:47 - Up Next
10:07 - Outro
Other Parts in this Series:
Complete Playlist: • Alien: Isolation Enemy AI in Unreal Engine 5
Part 1 - Introduction : • Recreating Alien: Isolation Enemy AI in Un...
Part 2 - The OpenCage Mod Toolkit: • Inside Alien: Isolation's Behavior Trees |...
Part 3 - Complete Beginner's Guide to State Trees: • The Complete State Trees Tutorial for UE5 ...
Part 4 - The AI Controller and Basic NPC Behaviour: • The AI Controller and Basic NPC Behaviour ...
Part 5 - Sight Perception And Attack Behaviour: • Part 5: Sight Perception And Attack Behavi...
Part 6 - Code Cleanup and Improving State Tree Performance: • Part 6 - Code Cleanup and Improving State ...
Part 7 - Prediction Sense: • Part 7: Prediction Sense | "Alien: Isolati...
Part 8 - Multiple Vision Cones in UE5: • Part 8: Multiple Vision Cones in UE5 | "Al...
Part 9 - Set Heightened Senses and Look At Player Animation: • Part 9 - Set Heightened Senses and Look At...
Part 10 - Adding Gameplay Environment, First Person Perspective, Skeletal Mesh & Animations: • Part 10 - Adding Gameplay Environment, Fir...