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CAN I ORBIT THE MOON IN THE HARDEST KSP MODSET?!

Pureocean

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CAN I ORBIT THE MOON IN THE HARDEST KSP MODSET?!

21 944 просмотра · 1 месяц назад
Pureocean
3,47 тыс. подписчиков
21 944 просмотра · 1 месяц назад
In this video we attempt to achieve orbit round the Moon and Earth in my hardest Kerbal Space Program challenge yet! NO REVERTS! NO QUICKSAVES AND NO SIMULATIONS! means this campaign is going to be hell! ----------------------------------------------------------------------------------------------------------- V Additional rules to this playthrough! V This isn't mentioned in the video, but whenever we complete a "program" (a set of contracts that must be completed within a certain amount of time and funding), we create a "checkpoint". If I completely fail the next program and the campaign becomes game ending (for example, running out of funding or being unable to complete the program in time), I can return to my most recent checkpoint and attempt the program again. Individual mission failures cannot be reverted or reloaded. The checkpoint is only there so that if I completely kill the campaign, I don't have to restart the entire series and replay everything we've already completed. If I do have to use a checkpoint, I'll approach the program differently rather than simply reusing a proven rocket design, unless I've used the rocket design before the checkpoint. ----------------------------------------------------------------------------------------- I stream on YouTube and on Twitch so here is my twitch link if you prefer twitch! My streams:   / pureocean   Check out my discord, I'll notify you when I upload a new vid or when I am doing a stream :D : Or if you are looking for someone to play with. V so feel free to join it link below V Discord:   / discord   Here are a small list of the major mods I'm playing with as I don't want to name 100+ mods bruh... but it's mainly just RP1 with it's dependencies. Principia (gravity stuff) Rp1 express install (rehauls the tech tree and lots of other stuff most of the mods just come in this) RO (realism overhaul it does exactly what it sounds like Kerbalism (adds stuff like life support and radiation) Volumetric Clouds + RSS volumetric clouds RSS (real solar system) TUFX (like post effects stuff) Waterfall (plumes and stuff) Kerbal FX (the explosions decoupler effects and sounds) Scatter (it adds like waves and haze and atmospheric effects) Mech Jeb (helps automate stuff and quality of life) Kerbal Engineer (helps with stats) Hull Cam VDS (cameras on your craft) On my Discord server I have a text channel that has the Ckan link to all my mods and links to the other mods; you simply install that to get all the same mods plus a few extra steps.😃 There are more but most are either dependencies or only small changes. I hope you have a great day : )