Ocarina of Time Glitchless 100% - 5:46:39
Makai
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Ocarina of Time Glitchless 100% - 5:46:39
36 978 просмотров · 6 лет назад
Makai
415 подписчиков
36 978 просмотров · 6 лет назад
Live version: / 624562066 (bad quality)
Former WR by another person was 5:55:30 by Smaugy.
I beat the WR first with a 5:51:33, then 5:51:08 and finally this time.
This run had 4th try Dampe and didn't really have any major mistake so I am happy with the run.
This run uses the new ruleset that was decided in summer 2017. No Damage boosts are now allowed. Big Octo skip is for example no allowed anymore which would have saved 2:45
.
No cutscenes skips are allowed, meaning that once a cutscene has started it cannot be skipped by voiding out/dying or pulling out items. You are also not allowed to pull out weapons to be in a state that doesn't let the game start a cutscene (Owl skips and Deku tree vine text skip). You can however overlap cutscenes. E.g. blasting the wall in Child spirit while hitting the switch (Bombchu chest cutscene and Sun switch getting light happening at once). You are also allowed to be in C-up/Hookshot mode when a cutscene starts which for whatever reason make you be able to control link before the cutscene has fully finished. The "Cutscene" is still being played in the background so the event happening after the cutscene cannot be reached faster, you can however do other stuff mean while. E.g. getting the Bomb bag upgrade in Goron city while waiting for the pot to give you the HP.
You are also not allowed to open chests underwater by hookshoting the chest first. E.g. small key chest in the well in Forest temple.
You are not allowed to use antigrav (link gets stuck on the ceiling for a short period of time). E.g. Deku tree B1 skip without using the jump from the basement.
In total all these rule changes make the route around 4 minutes slower to the previous ruleset where I got 5:46:26 that is also uploaded to my channel.