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Digimon World 3: New Generation - Battle System - Enemies Auto-Digivolution - Read the description

Fell

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Digimon World 3: New Generation - Battle System - Enemies Auto-Digivolution - Read the description

3 045 просмотров · 2 недели назад
Fell
680 подписчиков
3 045 просмотров · 2 недели назад
Hello. I've implemented the Auto-Digivolution system for our enemies. In addition, enemies will also have their own Blast charge system. The Blast bar itself is not animated yet. In the video, I'm assuming the following scenario: 1 — Enemy Level System Enemy levels will be randomized depending on the current story progression / map area. This means you may encounter the same enemy multiple times throughout the game, but at different levels and difficulty ranges. 2 — Encounters — Patamon Example a) If we encounter a Lv. 5–19 Patamon in the field: → It Digivolves into Angemon → Its Blast Digivolution is MagnaAngemon b) If we encounter a Lv. 20–39 Patamon in the field: → It Digivolves into MagnaAngemon → Its Blast Digivolution is Seraphimon c) If we encounter a Lv. 40+ Patamon in the field: → It Digivolves into Seraphimon → Its Blast Digivolution is [NEW DIGIMON] Enemy Blast Rules By default, the enemy's Blast activates after 5 hits and lasts for 3 turns. I'm also considering adjusting this depending on the game's difficulty setting. For example: Medium Difficulty → Blast activates after 4 hits → Lasts for 3 turns Hard Difficulty → Blast activates after 3 hits → Lasts for 4 turns This should make higher difficulty settings more dangerous, since enemies will be able to reach their Blast forms faster and stay in them longer. If you have any suggestions, ideas, or questions about the system, feel free to leave a comment below!