Murky Divers Mod Menu Ue4ss
Mr Pants
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Murky Divers Mod Menu Ue4ss
18 просмотров · 2 недели назад
Mr Pants
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18 просмотров · 2 недели назад
Murky Divers — Mod Menu
An in-game mod menu for Murky Divers (Steam AppID 2963880, Unreal Engine 5.5). It runs as a UE4SS Lua mod and draws its own on-screen menu. Built and tested against game v1.5.0 with UE4SS 3.0.1.
Download UE4SS: https://github.com/UE4SS-RE/RE-UE4SS/...
And Here's the download page with the mod menu https://www.patreon.com/MrPantsInUse/...
Installation
Automatic Install: Double-click Install.bat. It copies the mod into the game and enables it. If the game isn't on the D: drive, open Install.bat in Notepad and edit the GAMEDIR line at the top.
Manual Install: Copy the MurkyModMenu folder into [game]\MurkyDivers\Binaries\Win64\Mods. Then, add MurkyModMenu : 1 to Mods\mods.txt (above the Keybinds line at the bottom).
Note: This requires UE4SS to already be installed in Binaries\Win64 (this game ships with it).
Controls
F1: Open / close the menu
Up / Down: Move the selection (or Numpad 8 / 2)
Left / Right: Adjust the selected slider or cycle a list (or Numpad 4 / 6)
Enter: Use the selected line (or Numpad 5)
F2: God Mode
F3: Infinite Oxygen
F4: Super Swim Speed
F5: Bright Dive Light
F6: No-Clip
F7: Fast Submarine
F8: No Score Loss
F9: Write a diagnostic dump to UE4SS.log
F11 / F12: Teleport to aim point / to crew spawn
Num7 / Num9: Spawn selected item / monster
Num0: Scan for spawnables
Features
Survival: God Mode, Infinite Oxygen, Full Heal. God Mode works through the game's own cheat system, so the built-in indicator lights up when active.
Movement: Super Swim Speed (adjustable 300–6000), No-Clip, Fast Submarine (adjustable multiplier). No-Clip only disables the player capsule, allowing you to still grab and interact with things.
Vision: Bright Dive Light with adjustable power. Switches the torch on and boosts it.
Spawning: Item and monster spawners driven by a live scan of your game, plus Force Spawn Wave to trigger the game's own spawner.
Economy: Add Money (1k up to 1M), Add Star Score, No Score Loss.
Utility: Teleport to aim point, teleport to crew spawn, creature count, and diagnostics.
How the Spawners Work
The spawn lists are built by scanning your running game for actor classes that are currently loaded. The underlying summon command can only create classes that are already in memory. The scan runs automatically 5 seconds after a level settles, and again every 30 seconds. The lists reset when you change levels. Press Num0 to force a scan. Scanned entries are offered first, with a small handwritten list kept as a fallback. If something reports "is not loaded in this area," that class simply isn't in memory yet.
Known Limitations
ESP is disabled: It shows "Coming Soon" in the menu. It repeatedly destabilized the game on this UE4SS/UE 5.5 pairing. The code is still present behind ESP_ENABLED = false in main.lua.
Scan limits: The scan only finds classes that have a live instance right now.
Multiplayer: Designed for solo/hosting. Effects are applied locally and are not intended for use as a client on someone else's server.
Tuning & Troubleshooting
Tuning: Open MurkyModMenu\Scripts\main.lua and edit the V table near the top for starting values (speed, light power, submarine multiplier, money amount). Most are adjustable in-game using Left/Right.
Logs: Everything the mod does is logged to [game]\MurkyDivers\Binaries\Win64\UE4SS.log.
Diagnostics: Press F9 in-game to dump the live state (pawn, health, movement values, light, spawn points, loaded creature counts) into the log.