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Killing Floor 2 – Blood Thirst Weekly (Desolation)

IhateClots

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Killing Floor 2 – Blood Thirst Weekly (Desolation)

36 просмотров · 6 мес. назад
IhateClots
485 подписчиков
36 просмотров · 6 мес. назад
Map: Desolation Difficulty: Hard Waves: 7 (Medium Game) • Perk: Firebug lvl 25 • Skills: Bring the Heat, Barbecue, Zed Shrapnel, Heat Wave, ZED TIME - Pyromaniac • Loadout: +2 Dragonsbreath (Wave 2+), Thermite Bore (Wave 4+) Blood Thirst Weekly: • Outbreak Completion Reward: Bloodthirst Backpack, 500k Vault Vosh • Health drain: A health drain debuff constantly harms all players during the waves, unless there are less than 5 ZEDs alive. Killing enemies or making assists regenerates a portion of the player’s health. Other healing methods are deactivated. Killing Scrakes and Fleshpounds grants "Hellish Rage" PowerUp (without the health cost upon activation). • Players constantly lose health: 6 hp every 2 seconds. Delay to apply damage - 10s after wave begin. Damage type to take is "falling". Perk's damage resistance mitigates portion of this damage. Damage goes to actual health and is not stopped by armor. • Health does not drop during trader time. Players are completely healed at the start of trader time. Health does not drop during the boss wave. • ZEDs spawn much faster: spawn rate multiplier = x6. ##### Chapters ##### 0:00 - Wave 1 2:37 - Wave 2 5:29 - Wave 3 8:32 - Wave 4 12:14 - Wave 5 17:20 - Wave 6 20:59 - Wave 7 25:04 - Boss Wave - Hans Volter