#忘卻前夜 #morimens Regional D-Effect Zone update!450 points achieved!融災450分達成.
Noir
0:00 / 0:00
#忘卻前夜 #morimens Regional D-Effect Zone update!450 points achieved!融災450分達成.
174 просмотра · 7 дней назад
Noir
97 подписчиков
174 просмотра · 7 дней назад
#忘卻前夜 #morimens
融災更新,8月31日~9月14日.
Regional D-Effect Zone Update ( Aug 31–Sep 14).
本來我分數是一路從410進到420再進到430,這幾天休息跟調整了一下,就後來還是打開融災
因為現階段想要打高分需要用一些特殊的隊伍,例如像是機制或是%數傷害會比較好攻略
相對的會比較花時間,根據練度可能會需要凹死亡抵抗
1.第五波-隊伍換成了沙耶+莫絲,莫絲針對加固的敵人比較好打出更好的傷害,龐托斯在道中做任務讓自己的傷害成長,墨菲則是提供強大的生存能力,沙耶視情況而定.
2.第四波沒有太大的變動.
3.第三波使用了%傷隊伍,熔朵30%+塔薇六翼15%+蘿坦的15%,因為難度上直接拉到了癲狂,不過這種隊伍比較不受影響,變成要思考如何快速累積狂氣跟存活下來.
4.第二波難度也來到癲狂,利用薩爾瓦多的機制,來達成非常恐怖且不科學的傷害,就是落地戰需要磨,並且整體血量最高不能超過2300左右,隊伍不是原創的,而是其他大佬想出來的機制跟解法.boss戰注意不能上boss虛弱.否則傷害會差一大截.
5.第一波也沒有變動.
Originally, I worked my way from 410 points to 420, and then eventually to 430. After taking a few days to rest and adjust things, I ended up opening Regional D-Effect Zone again anyway.
At the current stage, pushing for a high score requires using some rather unconventional teams. For example, teams that make use of specific mechanics or percentage-based damage tend to be much better for clearing these stages.
The downside is that these teams are generally more time-consuming to play, and depending on your investment level, you may need to rely on some Death Resistance RNG.
1.Wave 5 — I switched the team to Saya + Moss. Moss can deal better damage against enemies with Fortification. Pontos completes his tasks during the stage to gradually increase his damage, while Murphy provides strong survivability. Saya's role depends on the situation.
2.Wave 4 — No major changes here.
3.Wave 3 — I used a percentage-damage team: Rongduo 30% + Tavi's Six Wings 15% + Rotan's 15%. Since the difficulty was pushed all the way to Frenzy, this type of team is relatively unaffected by the increased difficulty. The main challenge becomes figuring out how to quickly build up Frenzy while also staying alive.
4.Wave 2 — The difficulty is also at Frenzy. This team takes advantage of Salvador's mechanics to achieve some absolutely terrifying and completely unreasonable damage. The downside is that the actual fight takes some time to set up, and your team's total HP needs to stay below roughly 2,300. This team isn't my original idea—the mechanic and strategy were developed by other top players. During the boss fight, make sure not to apply Weakened to the boss, or your damage will drop by a huge amount.
5.Wave 1 — No changes here.