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Day 374 Project Rance — Map Marker Improvement & Custom Mouse Cursor

Dawnward Interactive

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Day 374 Project Rance — Map Marker Improvement & Custom Mouse Cursor

1 просмотр · 4 ч назад
Dawnward Interactive
81 подписчик
1 просмотр · 4 ч назад
04/11/2026 Added quest markers to the main map and minimap through quest-target components. Active objectives display their destinations, while completed or inactive targets disappear. The tracked objective and progress appear beneath the minimap. Need some further adjustment for this, but I will do that later. Improved custom-marker controls: right-click to add or remove pins, left-click to track, and clear all custom pins together. Numbers now appear inside the diamonds, with brighter text and an outline, and automatically renumber after deletion. Added automatic removal of custom markers when the player reaches them, using a default 2-metre arrival radius. Other marker types are unaffected for now. Redesigned tracked markers with a shared segmented gold frame across map displays. Simplified hover/press feedback to short scale animations. Reduced minimap marker shaking and label lag. Out-of-range tracked markers sit halfway across the minimap edge without an extra directional arrow. Made distance placement consistently outward or inward across all ranges, removing the sudden position change when entering minimap range. Outward remains the default. Added an optional distance-based Nearby mode with an adjustable threshold, defaulting to 5 metres. It can show “Nearby” or hide the distance. Nearby text stays upright beneath the marker during rotation. Created an ivory-and-gold custom cursor and fixed the duplicate Windows cursor appearing during PIE. Adjusted hover-panel placement to stay enough distance but still close to the cursor without covering information, using a small adjustable gap. The cursor asset sits in `Content/Systems/Player/UI/WBP_GameCursor`