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Quake Mapping - Lightmapped liquids

dumptruck_ds

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Quake Mapping - Lightmapped liquids

5 417 просмотров · 3 года назад
dumptruck_ds
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5 417 просмотров · 3 года назад
In this episode, dumptruck_ds explains how one simple command can bring a whole new lighting aesthetic to custom Quake maps. Here are the settings I used to create the surface light in the lava version of this map. "classname" "light" "_surface" "*lava1" "_color" "255 106 32" "wait" "2.5" "light" "215" "_surface_offset" "32" Here are the command line switches I used for the lava map: qbsp.exe -splitturb light.exe -extra -soft4 -dirt 1 -surflight_subdivide 64 vis.exe -level 4 Download the samples shown in the video here: https://www.quaketastic.com/files/mis... Here’s a video where surface lights are explained:    • Quake Mapping: My Workflow Part 2   Refer to the ericw tools website for more info. https://ericwa.github.io/ericw-tools/ Quake Source Ports that support lit water: Quakespasm (0.95.0 and above) https://sourceforge.net/projects/quak... http://quakespasm.sourceforge.net/dow... Ironwail (0.6.0 and above) https://github.com/andrei-drexler/iro... vkQuake (1.20.3 or above) https://github.com/Novum/vkQuake/rele... Quakespasm-Spiked (22-August-11 and above) http://triptohell.info/moodles/qss/ Map-Center on Discord   / discord   FTEQW (Revision 6282 and above) https://www.fteqw.org/