Gears 5 - Escape: Melee Brawl (Masters) Infiltrator, Ironman Solo
J7
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Gears 5 - Escape: Melee Brawl (Masters) Infiltrator, Ironman Solo
815 просмотров · 2 месяца назад
J7
88 подписчиков
815 просмотров · 2 месяца назад
Melee Brawl
Some classes were made for Ironman runs, the Infiltrator is one of them.
The hardest part of this run was getting the Gnasher spawn. I had to reset twice for it.
00:00 - Sure, take your time, Warden, I'm in no rush.
00:05 - Cards, Class, & Cutscenes
Class: Infiltrator
Cards: Reaper, Laceration, Blood Resonance, Stim Batteries, Enhanced Stim
Act 1
01:03 - Opening/First Fight - Get the gnasher & longshot and choose your shots wisely.
04:18 - Stairs - Meleeing the juvies will keep your Stim going, Grenadiers too, and watch out for that Sire rushing you from the back.
05:11 - Juvie Rush, Brave Amigos, & a Warden - The Venom will probably be pressing you in this fight, but the Infiltrator's Stim is too good to be bothered by anything here, so don't panic.
06:35 - Saferoom Fight - I wanted to get those gnashers while using as little ammo as possible, there's no need to save your Ult for Act 2.
Act 2
07:50 - Opening/First Fight - This is a pretty easy fight for the Infiltrator. Shoot and move. If I had gotten Claws instead of Overkills, I'd have kept the Longshot for the last room Elites.
07:20 - 2nd Fight - Juvies, Poppers, & Amigo, but the Buzzkill helps deal with the Juvie rush.
10:54 - Bridge Fight - My plan was to pick up extra flashes, I think, but I screwed that up, then I forgot to pick up my flashes. Losing my Stim to that popper annoyed me.
13:17 - Last Room - I've got 2 shotguns and the secondary spawn is Elite Grenadiers, and lastly the Wardens. This is just too easy for the Infiltrator.
14:50 - LZ - A mace is still the best weapon for handling a juvie/popper rush and I still had my gnasher in case things went south.
15:45 - Scoreboard