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Gears 5 - Escape: Melee Brawl (Masters) Infiltrator, Ironman Solo

J7

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Gears 5 - Escape: Melee Brawl (Masters) Infiltrator, Ironman Solo

815 просмотров · 2 месяца назад
J7
88 подписчиков
815 просмотров · 2 месяца назад
Melee Brawl Some classes were made for Ironman runs, the Infiltrator is one of them. The hardest part of this run was getting the Gnasher spawn. I had to reset twice for it. 00:00 - Sure, take your time, Warden, I'm in no rush. 00:05 - Cards, Class, & Cutscenes Class: Infiltrator Cards: Reaper, Laceration, Blood Resonance, Stim Batteries, Enhanced Stim Act 1 01:03 - Opening/First Fight - Get the gnasher & longshot and choose your shots wisely. 04:18 - Stairs - Meleeing the juvies will keep your Stim going, Grenadiers too, and watch out for that Sire rushing you from the back. 05:11 - Juvie Rush, Brave Amigos, & a Warden - The Venom will probably be pressing you in this fight, but the Infiltrator's Stim is too good to be bothered by anything here, so don't panic. 06:35 - Saferoom Fight - I wanted to get those gnashers while using as little ammo as possible, there's no need to save your Ult for Act 2. Act 2 07:50 - Opening/First Fight - This is a pretty easy fight for the Infiltrator. Shoot and move. If I had gotten Claws instead of Overkills, I'd have kept the Longshot for the last room Elites. 07:20 - 2nd Fight - Juvies, Poppers, & Amigo, but the Buzzkill helps deal with the Juvie rush. 10:54 - Bridge Fight - My plan was to pick up extra flashes, I think, but I screwed that up, then I forgot to pick up my flashes. Losing my Stim to that popper annoyed me. 13:17 - Last Room - I've got 2 shotguns and the secondary spawn is Elite Grenadiers, and lastly the Wardens. This is just too easy for the Infiltrator. 14:50 - LZ - A mace is still the best weapon for handling a juvie/popper rush and I still had my gnasher in case things went south. 15:45 - Scoreboard