MILITSIONER First Gameplay Demo | Vertical OPEN WORLD like Dishonored with GIANT SOVIET POLICEMAN
ENFANT TERRIBLE
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MILITSIONER First Gameplay Demo | Vertical OPEN WORLD like Dishonored with GIANT SOVIET POLICEMAN
15 116 просмотров · 17 ч назад
ENFANT TERRIBLE
523 тыс. подписчиков
15 116 просмотров · 17 ч назад
Check out this new exclusive gameplay demo look from the upcoming Militsioner running in Unreal Engine 5. We captured this preview footage in RTX 5090 and 4K monitor (no commentary). Militsioner is an upcoming indie surreal 3D immersive simulator developed by a team of 6 creators where players attempt to escape a Kafkaesque Soviet-inspired town while under the constant gaze of a colossal policeman. The title combines the intricate, vertical level design of Dishonored, where the environment itself acts as a spatial puzzle full of alternative routes, with the cat-and-mouse surveillance AI of Hello Neighbor. All of this is wrapped in the oppressive, Kafkaesque bureaucracy and moral tension of Papers, Please, requiring players to outsmart both a giant policeman and a corrupt system to escape.
⚠️ Footage recorded by ENFANT TERRIBLE. Unauthorized use and/or duplication of this video is strictly prohibited.
📝 SUMMARY
Exclusive RTX 5090 gameplay preview of Militsioner, an upcoming Kafkaesque immersive sim adventure where you must find a way to escape a surreal town guarded by a giant policeman.
✒️ DESCRIPTION
You play as an ordinary citizen who has been unexpectedly accused of a crime you didn't commit. Trapped in a provincial Soviet town watched over by a towering giant policeman, you must plan your escape using any means necessary, whether by sneaking, trading, deceiving, or even charming the giant officer overseeing your every move.
💥 GAMEPLAY FEATURES
Kafkaesque Escape Simulator: Explore a surreal, Soviet-inspired town and find creative ways to flee while under constant scrutiny.
Colossal Policeman AI: Navigate around a gigantic authority figure who watches your actions, remembers past attempts, and dynamically changes his behavior and mood.
Reactive Mood & Dialogue System: Interact with townspeople and the giant policeman using voice/text dialogue, gifts, and persuasion, shifting their emotions to gain assistance or distractions.
Emergent Immersive Sim Sandbox: Choose your own path to freedom through stealing, trading, trespassing, or bribing, with multiple escape routes such as trains or cable cars.
Dynamic Town & Schedules: Inhabitants and environments function on independent daily routines, offering strategic timing windows for stealth and exploration.
Consequences & Replayability: Every escape attempt adapts to your previous actions, leaving lasting consequences on the town and its citizens.
✅ RELEASE DATE AND PLATFORMS
Coming in 2027 to PC (Steam) and Xbox Series X|S (Day One on Xbox Game Pass).
🕹️ SUPPORT THE DEVELOPERSWishlist/Buy on Steam: https://store.steampowered.com/app/13...
📩 FOR DEVELOPERS
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