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Street Fighter Alpha 2 EX Enhanced Version by Strygo | Expanded Roster, EX Fighters & New Modes

Infernos SAGA

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Street Fighter Alpha 2 EX Enhanced Version by Strygo | Expanded Roster, EX Fighters & New Modes

563 просмотра · 8 дн. назад
Infernos SAGA
130 подписчиков
563 просмотра · 8 дн. назад
CREATOR CREDITS Original project creator: Strygo (STRYGO) Check the pinned comment for the original project links and information. Please visit Strygo's work and support the creator! IMPORTANT — EXHIBITION AND GAMEPLAY ONLY This video is purely an exhibition and gameplay showcase of Street Fighter Alpha 2 EX Enhanced Version running on Android through RetroArch using the FinalBurn Neo (FBNeo) core. This is not a ROM download video. I do not provide or distribute ROM files or separate ROM download links. If the creator, rights holder, or another concerned party has an issue with this video, please contact me directly through my Gmail so we can discuss it professionally. I am willing to review legitimate concerns and remove the video if appropriate. I respectfully ask that concerns be communicated directly before resorting to copyright strikes or other formal action. ━━━━━━━━━━━━━━━━━━━━ STREET FIGHTER ALPHA 2 EX ENHANCED VERSION Developed by Strygo, Street Fighter Alpha 2 EX builds upon the creator's Street Fighter Alpha 2 Gold backport, retaining the Gold gameplay of its original fighters while introducing additional modes, EX character forms, configuration options, and quality-of-life improvements. The project expands the original experience with features that were hidden behind codes, unavailable in the arcade version, or inspired by console releases. FEATURES AND MODIFICATIONS Expanded modes: CONSOLE mode introduces a title-screen menu featuring Arcade, Versus, Survival, Dramatic Battle, Akuma, Training, and Options. Versus matches return directly to character selection, while Coin provides Pause/Back controls and Quit requires confirmation. ARCADE mode retains the traditional Gold arcade presentation and coin handling. Cammy and Random selection: Both receive dedicated character-select cells. Cammy can also appear as a CPU opponent during other fighters' Arcade runs. EX Akuma and EX Cammy: Both forms are selectable with one START press on their respective character cells. EX Akuma is known as EX Gouki in the Japanese build. Both follow Capcom's EX rules, retaining classic moves without Super Combos. Alternate forms and secrets: Alternate forms require only one or two START presses instead of five, and all secrets are unlocked from the beginning. Saturn-inspired Training: Practice with recording and replay, computer behavior and guard settings, input history, attack data, and action, speed, and gauge options. Expanded settings: OPTION MODE includes difficulty, time limit, rounds, damage, turbo, and sound. The operator menu provides GAME MODE selection, eight GAME SPEED levels, adjustable time limits of 25, 50, 75, 99, or infinity, and REGULATION settings for red or white blood, with red as the default. Visual customization: EX CONFIGURATION offers JAPAN or INTERNATIONAL backgrounds and ORIGINAL or 30TH ANNIVERSARY artwork. The title screen also features a new EX mark. Gen's stance selection: Pressing START switches between Gen's two starting stances. Regional versions: The USA build, Alpha 2 EX, is in English and includes the Japanese story and endings translated into English, held-button win-quote selection, and English next-stage location names. The Japanese build, Street Fighter Zero 2 EX, retains Japanese text. Both builds are available in 4 MB and 8 MB sizes. RC3 improvements: The release candidate includes improved Pause/Back and Quit handling in CONSOLE mode, the removal of the character-select START-hold exit, restored Cammy information on the next-opponent preview strip, EX-form name-color consistency, new EX CONFIGURATION options, and a fix for the QSound RAM startup failure in FBNeo. COMPATIBILITY AND GAMEPLAY SETUP The project documentation lists MAME, HBMAME, and MiSTer support. MAME and HBMAME start in ARCADE mode, while MiSTer MRAs start in CONSOLE mode. On MAME and HBMAME, GAME MODE can be changed to CONSOLE through the operator menu's SYSTEM page. This video demonstrates the project running on Android through RetroArch with the FinalBurn Neo core. The version described by the creator is a release candidate. SUPPORT THE ORIGINAL CREATOR All credit for the project goes to Strygo. Check the pinned comment for the original project links and support his work. This video is intended solely for gameplay exhibition and educational discussion of the modification. All original game content and intellectual property belong to their respective rights holders. Thanks for watching Inferno Saga! #StreetFighterAlpha2EX #StreetFighterAlpha2Gold #StreetFighterZero2EX #Strygo #Capcom #StreetFighter #FinalBurnNeo #FBNeo #RetroArch #AndroidGaming #ArcadeFightingGames #ROMHacking #InfernoSaga