Перейти к содержимому

Unreal 5.1 - How to use decal projections with Niagara particles (2d and volumetric)

Enrique Ventura

0:00 / 0:00

Unreal 5.1 - How to use decal projections with Niagara particles (2d and volumetric)

17 985 просмотров · 3 года назад
Enrique Ventura
10,6 тыс. подписчиков
17 985 просмотров · 3 года назад
In this video I'll how you how to use 2d and 3d decal projections with Niagara particle systems. In theory you can use a component renderer but performance is horrible and it doesn't work half of the times. (This technique will be used in the next video in the cinematic VFX series) Note: Credit to this technique goes to Niels Dewitte who shared this on the real-time VFX forums. Enjoy!