Blackout: Aiming Fatigue System, KSG, MP9
PkmX
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Blackout: Aiming Fatigue System, KSG, MP9
1 389 просмотров · 8 дней назад
PkmX
91 подписчик
1 389 просмотров · 8 дней назад
This is a work-in-progress preview of the tactical “blackout” mod for UZDoom and Zandronum.
This video showcases the new aiming fatigue system. Firing heavy weapons in full auto, reloading or prolonged ADS causes arm strain, manifesting as the inability to hold the weapon still, causing intense weapon sway, increased recoil and bullet spread. The fatigue naturally recovers when the weapon is lowered. Lighter weapons accumulate less fatigue overall and recovers faster.
There is also the new KelTec KSG with its 7+7 dual tube feeding mechanism. When the active tube is empty, pressing fire will engage the selector to switch to the other tube. Reloading always fills the active tube first before overflowing to the other one. Make sure you count your shots so you don't get tripped up by the switch.
An earlier update also added the B&T MP9, a machine pistol that fits in the holster slot which is great for panic spraying. It is also usable while in last stand. The MP9 replaced the MP5 from the CQB and support classes in the starting loadout.
A random tip is now shown when starting a new level, which is optional and can be disabled in the settings.