2D Stealth [Part 3] | Stealth Game History
Stealth Docs
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2D Stealth [Part 3] | Stealth Game History
10 058 просмотров · 9 лет назад
Stealth Docs
4,34 тыс. подписчиков
10 058 просмотров · 9 лет назад
In this final chapter on the rise of 2D Stealth games, we look at the conditions that helped to push the ‘restart’ button on a dead sub-genre. Who were the trail-blazers for modern 2D Stealth games and how did they appeal to audiences in ways previous 2D Stealth game developers didn’t?
WATCH CHAPTER ONE HERE: • 2D Stealth [Part 1] | Stealth Game History
WATCH CHAPTER TWO HERE: • 2D Stealth [Part 2] | Stealth Game History
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ONLINE SOURCES:
Gamasutra: "Mark of the Ninja’s Five Stealth Design Rules" http://www.gamasutra.com/view/news/18...
Gamasutra: “Reinventing Stealth in 2D with Mark of the Ninja” http://www.gamasutra.com/view/news/17...
Guardian: “Stealth Bastard and the Value of Free” https://www.theguardian.com/technolog...
Newgrounds: https://Newgrounds.com
XBLA Sales figures source: Ben Schlichter (AKA, “Mr Killemgood”)
https://docs.google.com/spreadsheets/...
XBLA Top Games Chart (2008)
https://majornelson.com/2009/01/04/th...
YOUTUBE SOURCES:
"Christenlanger" • Let's Play Stealth Bastard - 01
"Hoichi Kano" • Stealth Bastard Chapitre 1 - 1 à 7 "Bastar...