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Why Games Waste Your Time On Purpose

OKBYEgg

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Why Games Waste Your Time On Purpose

296 просмотров · 1 месяц назад
OKBYEgg
473 подписчика
296 просмотров · 1 месяц назад
"More than 80 hours of content." That is not a promise, that is a warning. Somewhere along the way the gaming industry convinced us that longer automatically means better, and we started defending games we do not even enjoy just because the hour count looks right. The CEO behind GTA said it out loud: the price of a game is the value per hour times the number of expected hours. That formula is why maps drown in question marks, why a samurai epic makes you collect singing crickets, and why Cyberpunk shipped over 150 copy-paste police missions right next to some of the best quests ever made. The hours on the box sell. Whether those hours respect you is optional. In this video we break down where the obsession with playtime comes from, the pricing formula behind inflated hour counts, how Dragon Age Inquisition and Ghost of Tsushima pad their worlds, the Cyberpunk mod that makes the game better by deleting content, why Resident Evil keeps getting called too short, what Baldur's Gate 3 and Outer Wilds prove about real playtime, and the one metric no platform will show you: score per hour. What do you think? Which game respected every minute of your time, and which one just kept you busy? Tell us in the comments! SOURCES Strauss Zelnick on pricing games per hour: https://www.forbes.com/sites/paultass... GTA 6 $80 price and preorders confirmed: https://www.forbes.com/sites/paultass... Dragon Age Inquisition and the Hinterlands: https://www.pcgamer.com/games/dragon-... Dragon Age Inquisition playtime: https://www.thegamer.com/dragon-age-i... Ghost of Tsushima collectibles guide: https://samurai-gamers.com/ghost-of-t... Resident Evil Requiem length debate: https://comicbook.com/gaming/feature/... Outer Wilds wins BAFTA Best Game: https://www.pcgamer.com/outer-wilds-w... CHAPTERS 0:00 Intro 0:50 The Two Books Problem 1:51 "More Than 80 Hours of Content" 2:38 The Take-Two Price Formula 3:17 When Hours Stop Meaning Value 4:00 Dragon Age: "Skip the Hinterlands" 4:55 Ghost of Tsushima's Crickets 6:01 Cyberpunk's 150 Filler Missions 6:58 Resident Evil Gets Shorter, Not Worse 8:31 Baldur's Gate 3 and Real Playtime 9:29 Outer Wilds and Portal 10:15 Does Every Hour Have a Reason? 10:42 The Respect Button 11:09 Achievements Turned Into Checklists 12:05 How to Reverse the Trend 12:48 Two Kinds of 4AM Sessions 13:22 The Metric That Doesn't Exist #gaming #openworld #videoessay #gamedesign #ghostoftsushima #cyberpunk2077 #baldursgate3 #gta6 #residentevil