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How to Model a Hand in Maya | Perfect Topology for Rigging (Part 2)

SRJ Animation Tutorials

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How to Model a Hand in Maya | Perfect Topology for Rigging (Part 2)

384 просмотра · 4 мес. назад
SRJ Animation Tutorials
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384 просмотра · 4 мес. назад
Welcome back to SRJ Animation! Following up on our complete body modeling tutorial, we are finally tackling one of the most highly requested and challenging parts of 3D character creation: modeling the hands. In this detailed, step-by-step Autodesk Maya tutorial, we build a human hand entirely from scratch. We focus heavily on getting the correct quad topology and edge flow so that your mesh deforms cleanly when it is time to rig and animate. Whether you struggle with blocking out the palm, extruding the thumb, or routing those complex edge loops around the knuckles to connect everything together, this video covers exactly how to do it the right way. 🔗 Missed Part 1? Watch the Complete Body Modeling Tutorial here:    • The Easiest Way to Model a Human Body in A...   hand part1    • Perfect Hand Topology for Rigging | 3D Mod...   📌 What You Will Learn: Setting up reference image planes accurately Blocking out the palm and extruding the base fingers Routing correct edge flow for the thumb Detailing the hand and merging vertices between the fingers Checking knuckle topology for clean bending and bridging ⏱️ Video Chapters: 00:00 - Introduction & Setup 01:15 - Placing Hand Reference Images 04:30 - Modeling the 1st Finger & Fingernails 13:20 - Placing the Rest of the Fingers 18:00 - Blocking Out the Palm 23:15 - Extruding the Thumb 26:30 - Fixing the Thumb Topology 28:45 - Detailing the Hand (Part 2 Phase) 30:20 - Connecting Fingers to the Palm 32:45 - Checking Bridging with Smooth Preview If you found this helpful, please drop a LIKE and let me know in the comments which part of character modeling you want me to cover next! Subscribe for more professional 3D animation and rigging tutorials.