Ultimate Guide to Train Networks in Captain of Industry! (Update 4.1)
Flowengineer
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Ultimate Guide to Train Networks in Captain of Industry! (Update 4.1)
14 342 просмотра · 4 месяца назад
Flowengineer
1,2 тыс. подписчиков
14 342 просмотра · 4 месяца назад
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Update 4.1 brought lots of QOL news, but also brand new Mechanics for trains. In this video, you'll learn everything about the new Train Networks, and we will set up one from scratch!
Let me know in the comments how it's going in your save!
Captain of Industry is a game by MaFi Games that tasks you with leading a stranded crew to build a sprawling industrial empire on a deserted island. You'll navigate deep logistical challenges by mining raw resources, designing intricate automated supply chains, and managing the delicate balance of your colony's needs. From massive terraforming projects to advanced chemical processing and eventual space flight, every machine you build is a step toward global industrial dominance.
If you love complex production chains, massive terraforming projects, and deep logistics management, you’re in the right place.
== CHAPTERS ==
00:00 Train Networks Intro
00:35 How it works
02:12 Train and Module length considerations
05:00 Station Design
09:08 Setting up basic Infrastructure
14:50 Configuring Loading & Unloading Stations
16:10 Connected Storages
18:15 Train Limit
21:40 Setting up the Network
22:10 Running Trains! (Basic)
23:20 Sequential Loading (Space considerations)
24:05 Too many trains!
24:40 Waiting Bays Explanation and Setup
28:29 More than one material
29:45 Throughput on Stations
34:35 Fueling Station(s)
38:38 Mixed Length trains & Types
39:45 Station Module Balancing Limits
42:45 Outro
== SOCIALS ==
Patreon: / flowengineer
Twitch: / flowengineer
Contact: contact@flowengineer.ch
== RESOURCES ==
Game Website: https://store.steampowered.com/app/15...
==VIDEO TITLE(S)==
Ultimate Guide to Train Networks in Captain of Industry! (Update 4.1)
#CaptainOfIndustry #CoI #Update4 #CityBuilder #Simulation #Logistics