Перейти к содержимому

Touhou Volleball Danmaku (Demo 2 | PC) - (Campaign & Versus | Longplay)

MrCoconuts64 [Lum69]

0:00 / 0:00

Touhou Volleball Danmaku (Demo 2 | PC) - (Campaign & Versus | Longplay)

159 просмотров · 1 год назад
MrCoconuts64 [Lum69]
2,07 тыс. подписчиков
159 просмотров · 1 год назад
Hello everyone! New update for volleyball danmaku and it has a fresh new look, new characters, music and the first chunk of the campaign/story. This video includes both campaign and versus mode. For versus mode, I just tried out my fave gals, Nitori & Yuugi. I would've done a perfect match with Yuugi but she is quite cumbersome to use speed wise but makes up for it with power (unlike Remilia.) Controls are very much the same still, I found out a layout that works for me so I'll just be talking about thew new stuff along with some issues I had. First is the story, everyone in gensokyo has lost their powers and the only way the can use them again is by using the volleyball. After a match Remi & Sakuya the ball leaves supposedly wants to keep playing so our four main heroines set out to find the ball. 3 new stages are now added, Misty Lake, Youkai Mountain and Moriya shrine. New characters include compact youmu herself, alice, team 9, Oni gals, Bunbun Kappa, and Yakumo Chen. Still, there's about 3 broken characters in this, Marisa & Sakuya are still too strong then there's Nitori and her shot type. The AI does get a bit smarter by bombing whenever you bombard them with shots. Even then, these 3 can cream the opponents since they can easily wall/corner opponents. Remilia is...almost unplayable, compared to yuugi at least you can use your shot a bit, it makes up for her slowness. Remilia is fast but her shot takes way too much power to use so it's mostly just dodging with her, bomb doesn't help much either so she's really just best for support. Partner system is okay still, you can make your custom commands on how you want the AI to react, defense or offense, you decide. Stages are very much the same, just with different locations now and their own dedicated track. Gameplay, very much the same, the new hud is nicer to look at. P power ups give you more stuff now from what I've observed. Though dodging is still a bit cumbersom, it does have the hitbox but I can barely see it with how bright the background are, that and it's just small. Everything else though is very much the same. What can I recommend? maybe a way to make the hitbox more visible. Also a brief pause for when you or an opponent gets knocked out because it gets very disorienting when you have to switch between characters once the captain is gone. Second is maybe being able to switch with your partner when you're out of power or bombs. Given you have the option to make combinations that'd be a fun addition so that you can have your own team and playstyle, say yuugi and Marisa for just pure offense or Nitori and Alice for pure defense. Overall, it has more stuff, controls are fine, gameplay just needs more refinement is all, everything all is nice and most of all, fun! Timestamps: (Figured why not give them team names!) 0:00 - Intro Story 1:40 - Vampire Maid 4:22 - Nitori 6:12 - Cirno 7:35 - Wind Kappa 9:42 - Team 9 11:35 - Phantom Doll 13:19 - Mountain Gals 15:27 - Kitsune Neko 17:04 - Mountain Gals vs Phantom Doll 19:15 - Wind Kappa vs Kitsune Neko Check out the demo on steam and do check compact youmu as well!    / @compact_touhou   If you like my runs be sure to check out the group I'm in if you want to see us play more good ol fashion retro games! PRG official page   / pinoyretrogamingofficial