[TAS] 月華の剣士 - 玄武の翁:8700900pts. [720p/60fps]
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[TAS] 月華の剣士 - 玄武の翁:8700900pts. [720p/60fps]
7 575 просмотров · 12 л. назад
WARASUBOFACTORY
3,02 тыс. подписчиков
7 575 просмотров · 12 л. назад
令和の火梵 https://amzn.to/34hdSkz
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Gekka no Kenshi (the Last Blade) - OKINA : 8700900pts.
Using-Character: Genbu no Okina (Story-Mode/Ability:Speed)
Score: 8700900pts.
BIOS(ver.): MVS Japan ver.6
Settings: Difficulty:Lv4, Time:60sec.
Result: ALL(P),ALL(F){ R×40, D×10 }.
Brand/Maker: 1997©SNK
Date-of-Recording: 2014-09-09.
timetable of this video:
0:00:00 Start-Up and Title-Screen
0:00:15 Select: Character and Ability
0:00:35 01: JUZOH
0:06:28 02: KAEDE
0:12:12 03: YUKI
0:18:09 04: AKARI
0:24:46 05: LEE
0:30:37 06: MORIYA
0:36:29 07: ZANTETSU
0:42:25 08: SHIGEN
0:48:26 09: MUSASHI
0:54:47 10: KAGAMI
1:00:31 Ending and Credits
1:02:48 Naming and Score-Ranking
"the Last Blade": • the Last Blade
notes on this game:
although "the Last Blade" and "the Last Blade 2" these looks are the same, you should recognize those as a completely different game. they are different in many parts, but it is also fact that nobody can deny that "Hajiki (repel/deflect/parry)" is the critical factor for a high-score too.
this game has 2 playing mode: these are "Story (Normal)" and "Survival (Time-Attack/Sudden-Death)". "Story" is a regular playing mode, and the playthrough in this video is also "Story" too. there is nothing to say in particular.
"Survival" is a special mode. the match format is "1-on-1" as usual, but the stamina of your character is not recover even after your defeating the enemy even if you take a damage. and it is a mode that continuously defeat enemies that appear one after another without rest. this mode has a time-limit, which is the same as a normal 1 round. this is a competing game for how many enemies you can defeat within a time-limit for 1 round. and also, this game-mode is officially hidden and the how-to is not described in the instructions. you can start this special game by input the hidden command with "press a start button while press and hold buttons A+B+C (within 3 seconds)".
notes on this character: OKINA and "C:Tortoise"
OKINA is a very special character. he does not have outstanding power or moves, but he can make a useful glitch for making a high-score. he can keep the enemy stunned forever, by the making a hit of "C:Tortoise (recovery-life)" against the enemy stunned. once the enemy is in this state, the enemy will not recover unless you attack other than "C:Tortoise".
OKINA's projectile-move "C:Tortoise" has no damage, but it has a score of "+900pts". it will return back to OKINA's side after it has been activated, if it does not hit the enemy. and you will have the effect of recovering OKINA's stamina, if you receive it yourself. and also, this "effect" can be obtained by the enemy as well. the "recovery-time" for recovery from the enemy's stun over time is reset. so, when this "effect" occurs on a stunned enemy, the enemy is into a state of "eternal-stun" by this "effect".
you can gain tripled score if you hit any attack against a stunned enemy unlike in usual. therefore, you can gain a score "+2700pts = 900×3" every time when you make a hit of "C:Tortoise" against the stunned enemy. also, you can easily and surely make a "draw-game" that is very difficult to make in usual, by using to recover the enemy's stamina that like you recover OKINA's stamina to 100%. by this way, you can gain a stable score using OKINA.
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notes on watching this video:
the playthrough in this video has been made using "FBArr" and "MacroLua". and also, you have to pay attention when you watch my videos and evaluate them, because all playthroughs in my videos are in accordance with a few special rules. those are different from the rules of "Twin-Galaxies" or "JHA" known as the standard rules for game-competitions.
"learn more": https://drive.google.com/file/d/1_Phu...
in addition, this video has been reedited or added with different images from the original game for the parts that are not directly related to the scoring. paradoxically, it means that we make significant changes and corrections to the original material without hesitation, if it is not directly related to the scoring. so, some people may feel that it is "excessive production" or "fake", but please understand that the top priority is to make the scoring playthrough look better.
#WARASUBOFACTORY #FightingGameScorerun #ToolAssistedScorerun
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"玄武の翁" の [C亀(福助)] を使った "気絶バグ" は割と知られてますが、それが何故に最高スコアにまでなるのかは良く分かってない人が大半だと思います。単純にパーフェクト勝利を取るだけならば、他にもっとキャラ性能が圧倒的に高くて強い上位キャラがいますので。この動画のスコアプレイではさらに改良を加え、[超奥義:玄武の咆吼] を何回もヒットさせる手法で究極のスコアを目指しています。