Smash Remix - Classic Mode Remix 1P Gameplay with NTSC-J Jigglypuff/Purin (VERY HARD)
Beta Brawler
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Smash Remix - Classic Mode Remix 1P Gameplay with NTSC-J Jigglypuff/Purin (VERY HARD)
7 849 просмотров · 5 лет назад
Beta Brawler
33,8 тыс. подписчиков
7 849 просмотров · 5 лет назад
More Smash Remix - Classic Mode Remix 1P Gameplay on VERY HARD videos here:
• Smash Remix - Classic Mode Remix 1P Gamepl...
This one took me way too long. I'm sorry if I haven't been active during the week, I've been feeling quite ill with fever, nausea, stomach ache, chills and tiredness.
There are some notable differences between NTSC-U Jigglypuff and NTSC-J one.
Changes from NTSC-J to NTSC-U:
⚪Change Jigglypuff has all new voice clips due to its name change from "Purin" to "Jigglypuff".
⚪Change Jigglypuff has a different blinking pattern while taunting.
🟢Buff Taunt has less ending lag (FAF 67 → 61).
🟢Buff Down smash has more range on both sides as its foot hitboxes have been repositioned to cover the space past Jigglypuff's feet rather than its legs (x offset: 100 → 200).
🟢Buff Rest deals more damage (14% → 20%) and knockback (20 (base), 140 (scaling) → 60/120), significantly improving its KO potential.
⚪Change Rest now makes the ping sound effect when it connects rather than a heavy kick sound.
Goes without saying that there are also some Gameplay changes in general:
The distance traveled by Smash DI is 40% longer, allowing the defender to get out of combos much easier and making it so multi-hitting attacks are less reliable.
All attacks have 1 extra freeze frame.
The shieldstun formula has changed from d * 1.75 + 3 (rounded up) to d * 1.62 + 4 (rounded down). This essentially means that most attacks have slightly reduced shieldstun unless they deal 1%, 2%, 4% or 5%.
The momentum slide has been removed for all characters.
Timestamps
00:00 Stage 1 - Vs. Bowser
01:22 Stage 2 - Vs. Lucas Team [vs.18]
02:56 Stage 3 - Vs. Wario
03:58 Bonus Stage 1 - Break the Targets
04:35 Stage 4 - Vs. Star Fox (Fox and Falco)
05:32 Stage 5 - Vs. Young Link
07:07 Stage 6 - Vs. Giant Dr. Mario
07:55 Bonus Stage 2 - Board the Platforms!
08:28 Stage 7 - Vs. Kirby Team [vs.8]
09:53 Stage 8 - Vs. Dark Samus
11:23 Stage 9 - Vs. Mad Piano
12:51 Bonus Stage 3 - Race to the Finish!
13:34 Stage 10 - Vs. Fighting Polygon Team [vs.30]
16:47 Final Stage - Vs. Giga Bowser
Download the release here: https://github.com/JSsixtyfour/smashr...
Sound Test list and credits: https://docs.google.com/spreadsheets/...
The rom can be played in Nintendo 64 (through everdrive + Expansion Pack), Project 64 and Retroarch (Not tested). It can also be played in Not64 (Wii homebrew app), but it suffers from several sound glitches in my case.
My Playlists:
All Super Smash Bros. Classic Modes (64 to Ultimate - Hardest Difficulty):
• All Super Smash Bros. Classic Modes (64 to...
Super Smash Bros. Ultimate Classic Mode Speed Runs 9.9:
• Super Smash Bros. Ultimate Classic Mode Sp...
Super Smash Bros. Brawl Classic Mode on Intense:
• Super Smash Bros.Brawl Classic Intense Pla...
Super Smash Bros. Ultimate Classic Mode (Final Round in 9.9):
• Super Smash Bros. Ultimate: Classic Mode (...
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#SmashBros #SmashRemix #Jigglypuff