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How Capcom’s RE Engine Works: 13 Games Explained

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How Capcom’s RE Engine Works: 13 Games Explained

6 152 просмотра · 1 день назад
Next Level Game Art
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6 152 просмотра · 1 день назад
👉 Build Production-Ready portfolio pieces with the Environment Art course for 12.99$ USD: https://shorturl.at/f4cG6 👉Get a FREE AAA Environment Portfolio Checklist: https://linktr.ee/nextlevelgameart The complete story of Capcom's RE Engine, from Resident Evil 7 to path-traced Resident Evil Requiem, Pragmata and Onimusha: Way of the Sword, explained for gamers, artists and graphics programmers. RE doesn't stand for "Resident Evil." It's Capcom's "Reach for the Moon" engine, and it powers Resident Evil, Monster Hunter, Street Fighter, Dragon's Dogma, Devil May Cry and many more games. This video traces its history game by game and breaks down the technology Capcom's engineers have introduced over time and presented at GDC, REAC and their own conferences. In this video, we cover: How MT Framework and the failed Panta Rhei led to RE Engine Photogrammetry and the RE7 scan studio Bindless resources and ray tracing in Resident Evil Village Why ray tracing is used differently in RE2/3/7, RE4 and Exoprimal Street Fighter 6's ray-traced lightmap baking Dragon's Dogma 2: meshlets, visibility buffer, shadow occluders Monster Hunter Wilds: two-phase occlusion culling, precomputed vertex transforms, deep-world shadows Resident Evil Requiem and Pragmata: path tracing, ReSTIR GI, DLSS Ray Reconstruction, strand hair Onimusha: Way of the Sword: the blade-cut system and hybrid lighting What makes the engine special, and what REX and "AI-generation" mean for its future 🎧 All videos from this channel are now available on Spotify as a video podcast. Follow the show here: https://open.spotify.com/show/24uHbwE... ================================= Links to Bundles: https://linktr.ee/nextlevelgameartyt_... ================================= 📌Timestamps 0:00 Intro 1:50 Before RE Engine 2:49 Resident Evil 7:Biohazard 5:57 Resident Evil 2 remake and Devil May Cry 5 6:51 Monster Hunter Rise and Resident Evil Village 9:42 Resident Evil 4 remake, Street Fighter 6 and Exoprimal 11:13 Dragon’s Dogma 2 15:15 Monster Hunter Wilds 21:33 Resident Evil Requiem 22:50 Pragmata 24:49 Onimusha: Way of the Sword 26:19 What makes it special? ================================================== References: https://enginearchitecture.org/downlo... https://www.capcom.co.jp/ir/english/d... https://docswell.com/s/CAPCOM_RandD/5... https://stevivor.com/news/capcom-want... https://www.digitalcitizen.life/capco... https://games.gg/news/capcom-ai-re-en... https://capcom.fandom.com/wiki/RE_Engine ==================================================== Additional Footage: Champs Network    • RESIDENT EVIL 2 REMAKE (PS5 PRO) Gameplay ...   Shirrako    • MONSTER HUNTER RISE PC Gameplay 4K 60FPS U...   MK    • Devil May Cry 5 PC - 4K Ultra Graphics Ver...   Pragmata    • PRAGMATA Gameplay Walkthrough FULL DEMO [4...   MKIceAndFire    • RESIDENT EVIL 8 VILLAGE Gameplay Walkthrou...   Resident Evil 4 Remake    • Resident Evil 4 Remake (PS5) 4K 60FPS + Ra...   Resident Evil 9    • Resident Evil 9 Requiem (PS5 Pro) 4K 60FPS...   Resident Evil 7 - Behind The Scenes [Making of]    • Resident Evil 7 - Behind The Scenes [Makin...   ONIMUSHA    • ONIMUSHA WAY OF THE SWORD Gameplay Walkthr...   RESIDENT EVIL 7    • RESIDENT EVIL 7 | FULL GAME MOVIE | 4K/60f...   #capcom #GameDevelopment #UnrealEngine5 #UE5 #GameDev #cdprojektred #bloodandwine #GameIndustry #3DArt #CareerAdvice #gamedevelopment #gameart #environmentart #AAAgamedevelopment #AAA #gamedev #education #educational #educationalvideo #arttutorial #analysis #breakdown #digitalart #gameindustry #GameOptimization #TechnicalArt #3dmodeling #residentevil #monsterhunter #devilmaycry #dragonsdogma2 #streetfighter6 #pragmata #onimushawayofthesword Join this channel to get access to perks:    / @nextlevelgameart