How Capcom’s RE Engine Works: 13 Games Explained
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How Capcom’s RE Engine Works: 13 Games Explained
6 152 просмотра · 1 день назад
Next Level Game Art
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6 152 просмотра · 1 день назад
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The complete story of Capcom's RE Engine, from Resident Evil 7 to path-traced Resident Evil Requiem, Pragmata and Onimusha: Way of the Sword, explained for gamers, artists and graphics programmers.
RE doesn't stand for "Resident Evil." It's Capcom's "Reach for the Moon" engine, and it powers Resident Evil, Monster Hunter, Street Fighter, Dragon's Dogma, Devil May Cry and many more games.
This video traces its history game by game and breaks down the technology Capcom's engineers have introduced over time and presented at GDC, REAC and their own conferences.
In this video, we cover:
How MT Framework and the failed Panta Rhei led to RE Engine
Photogrammetry and the RE7 scan studio
Bindless resources and ray tracing in Resident Evil Village
Why ray tracing is used differently in RE2/3/7, RE4 and Exoprimal
Street Fighter 6's ray-traced lightmap baking
Dragon's Dogma 2: meshlets, visibility buffer, shadow occluders
Monster Hunter Wilds: two-phase occlusion culling, precomputed vertex transforms, deep-world shadows
Resident Evil Requiem and Pragmata: path tracing, ReSTIR GI, DLSS Ray Reconstruction, strand hair
Onimusha: Way of the Sword: the blade-cut system and hybrid lighting
What makes the engine special, and what REX and "AI-generation" mean for its future
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📌Timestamps
0:00 Intro
1:50 Before RE Engine
2:49 Resident Evil 7:Biohazard
5:57 Resident Evil 2 remake and Devil May Cry 5
6:51 Monster Hunter Rise and Resident Evil Village
9:42 Resident Evil 4 remake, Street Fighter 6 and Exoprimal
11:13 Dragon’s Dogma 2
15:15 Monster Hunter Wilds
21:33 Resident Evil Requiem
22:50 Pragmata
24:49 Onimusha: Way of the Sword
26:19 What makes it special?
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References:
https://enginearchitecture.org/downlo...
https://www.capcom.co.jp/ir/english/d...
https://docswell.com/s/CAPCOM_RandD/5...
https://stevivor.com/news/capcom-want...
https://www.digitalcitizen.life/capco...
https://games.gg/news/capcom-ai-re-en...
https://capcom.fandom.com/wiki/RE_Engine
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