[Unreal] Writing data to save game BP
CommonSpence
0:00 / 0:00
[Unreal] Writing data to save game BP
75 просмотров · 12 дн. назад
CommonSpence
13 подписчиков
75 просмотров · 12 дн. назад
An example to help someone who wanted to implement a save system for different object types, exclusively in Blueprint. They already had an existing SaveGame type for storing their player's state like health and ammo, but weren't sure how to save values for different objects in their world (like destructible objects, or other objects with state changes).