Bad North | The Game Scorecard
The Game Scorecard
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Bad North | The Game Scorecard
4 просмотра · 7 дней назад
The Game Scorecard
6 подписчиков
4 просмотра · 7 дней назад
Difficulty
• Mistake Impact (1-10): 8 (If all characters die, you have to restart the whole run, which can be 20+ min)
• Pace (1-10): 3 (Enemies don't stop going, have to always watch out but time slows down when you are trying to do your move)
• Complexity (1-10): 7 (You have characters, which can be upgraded to one of 3 types. In the map, you need to make sure you progress further in the right pace, different island types, characters have skills, need to be healed and can flee, unlock items/perks)
• Skill (1-10): 6 (In larger islands need to carefully move your troops, if there aren't much left and you need to heal or flee, choose the correct path otherwise the commander will die. Can get intense when trying to move the camera while selecting and placing or fleeing)
Freedom
• Narrative Choice (1-10): 1 (No narrative)
• Mechanical Choice (1-10): 5 (You can have range units for attack, defensive units or all rounder, upgrade them in the way you think is best (skill or strength))
• Spatial & Exploration (1-10): 1 (You are in a small island and that's it)
• Pacing & Structural (1-10): 3 (You are forced to go forward with some options to go on an island that's not your direct path)
• Expressive / Cosmetic (1-10): 2 (In the beginning you can choose between one of many commanders with their unique name and picture)
Grind
• Repetitive Action (1-10): 4 (While you are expected to repeat your runs, the islands are similar and the mechanics fo r the most part will feel similar)
• Time Gating & Energy (1-10): 1 (Can play as much as you want)
• Progression Walls (1-10): 3 (There aren't many permanent buffs you can gain, which makes the game beatable if you play smart)
• RNG & Drop Rates (1-10): 3 (Some RNG when it comes to islands you can choose from)
Story
• Cutscene Density (1-10): 1 (No cutscene)
• Lore Depth (1-10): 2 (Viking world, that's all you can see)
• Narrative Dependency (1-10): 1 (No narrative)
Monetization (1-10): 10 (On Google Play Pass)
Ad Friction (1-10): 10 (On Google Play Pass)