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Solo Flawless Warlord's Ruin - Eunoia Solar Warlock - Destiny 2 Edge of Fate

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Solo Flawless Warlord's Ruin - Eunoia Solar Warlock - Destiny 2 Edge of Fate

51 просмотр · 1 г. назад
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51 просмотр · 1 г. назад
#destiny2 #warlordsruin #solodungeon #solo For being the first thing I did as soon as I started the game, I would say this was an overall good run. Except for the transitions this is a 1 loadout gameplay of Warlord's Ruin using the "Eunoia" Exotic Gauntlet on a Solar Warlock. The First Boss was slow, nothing optimized and damage was bad for the first part. But as I warmed up the damage was more consistent with previous complitions and runs. Second Boss was very unlucky with the totems spawn rate (was a huge lost of time) but overall was good damage expect for the first phase. At final boss, I consider "1 phase" to be going through the full platforms rotation and teleporting to the begining. (that's how I see it) and the most difficult part of the final boss is the exchange of the "hex of vengeful corruption" debuff, because sometimes it buggs and doesn't transfer properly or sometimes the enemy hits you at the very last second if you are not carefull. For the First Boss: Take your time on the prep-phase, if you have your super, the 2 totems and almost to full ammo you can easily in 2 o 3 phase this boss. Also, try to get out of the cage as fast as possible, one thing I do when I have trouble finding the eyes, is to look at the mini-map, there it will show if there's enemies behind you or diagonal to you so you can use it as a reference. For the Second Boss: My only recommendation would be to not jump so much unless you're truly confident on your jump timming and skill, otherwise stay close to the ground and take small jumps and use the stairs, that way you'll stay out of the Ogre's ray and the possibility of getting push out of the map. For the Final Boss: My recomendation would be to lure the debuff enemy to one extreme of the platform and transfer the debuff at the 6 to 8 second mark to then run to the other side and deal with the other totem enemy spawn, that way yopu'll have a little bit more breathing room and gives you the upper hand bacause, if done with good timming and right distance It could de-spawn before it gets to you. And my second recomendation would be to always have your super available for Final Stand. Other than that, this was a pretty strait foreward run, and "Eunoia" is really powerful for stun locking enemies and bosses. First Boss (INTRO): 4 phase Second Boss (Ogre): 3 phase Final Boss (meatball): 2 phase If you enjoyed the video and would like to see more, don't forget to leave a like, comment and subscribe!!