Lars Fixes Required in Tekken 8 (V 3.02.01) | Unplayable #larsalexandersson #tekken8lars
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Lars Fixes Required in Tekken 8 (V 3.02.01) | Unplayable #larsalexandersson #tekken8lars
157 просмотров · 4 недели назад
Its Pixel Verse
220 подписчиков
157 просмотров · 4 недели назад
@KaizokuLars @Gani @JusticeSoulTuna @MadMikeYT @BNEEsports
I’m a dedicated Lars player and I’ve compiled clear, small clips showing multiple reproducible issues in Tekken 8 Season 3.02 that are hurting the character’s competitive viability.
Why this matters:
These are not isolated timing mistakes they are mechanical inconsistencies that reduce Lars’ ability to convert reads into Heat activation or meaningful damage.
Combined with recent nerfs in 3.02, these issues make Lars feel high‑risk/low‑reward and undermine competitive integrity.
What I’m asking the dev team to check:
Hitbox integrity for evasive moves (UF+3+4) and key followups.
FF3+2 and CH followups: investigate why second hits fail to connect - in consistent spacing scenarios.
Heat Smash: reduce startup or improve tracking; ensure followups aren’t easily interruptible or grab/parryable when the first hit connects.
df3,4 block advantage: consider improving on‑block frames or followup reward to make it a viable tool.
Tailspin chaining: allow a followup state that enables a second tailspin conversion in standard combos.
Visual hit registration: audit hurtbox/hitbox alignment where limbs visibly pass through opponents without registering.
How to verify quickly:
I included short clips for each issue and exact timestamps above.
If helpful, I can provide frame numbers and training‑mode setups for each example.
Tone: This is a constructive bug report from a competitive player who wants Lars to be viable and consistent. I’m happy to provide additional clips, frame data, or reproduce steps if the team needs them.
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