LOW-FI VR Version 0.57 Back on Track: New Unity 6 update
Clueless Dad Gamer
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LOW-FI VR Version 0.57 Back on Track: New Unity 6 update
238 просмотров · Трансляция закончилась 7 дн. назад
Clueless Dad Gamer
163 подписчика
238 просмотров · Трансляция закончилась 7 дн. назад
Using the steam frame with the wireless dongle
RTX 5080 16GB ddr5 ram
64 GB DDR 4 Ram
Processor 11th Gen Intel(R) Core(TM)
i7-11700 @ 2.50GHz, 2496 Mhz, 8 Core(s),
16 Logical Processors
From https://anticleric.itch.io/low-fi/dev...
Big one under the hood this time. LOW-FI has moved from Unity 2019 to Unity 6, and VR now runs through OpenXR. That means one build for both: LOW-FI.exe starts in VR when a headset is connected and its PC app is running, otherwise it starts in non-VR. "LOW-FI Non-VR.bat" still forces non-VR if your headset is plugged in.
The other big one is a full race career at Le Circus. Use the Racemaster PC to take on the four racers one at a time, then all four at once, and then see who shows up.
Upgraded the game engine to Unity 6
VR now runs through OpenXR
One build for VR and non-VR. The game starts in non-VR when no headset is found, and LOW-FI Non-VR.bat still forces non-VR
Le Circus race career: beat the four racers one at a time, then all four at once, then a secret challenger
Talk to the Racemaster PC at Le Circus for races, rematches and time trials
Boost pads, car-to-car contact with impact sounds, and exploding traffic drones on the race track
New Lovina model
Map kiosks in the Police Station
Autonav buttons in the cruiser
Title menu hints, and the AR HUD tutorial now covers the controls
Infinite pistol ammo inside the Police Station shooting range
Loading screens now animate with a progress bar while the next area loads
Non-VR: redesigned AR context menus. Select in any direction, E to interact, and prompts show the right key
Non-VR: interact and pick up reticles, and a cursor that blinks over anything you can use
Non-VR: the cursor stays visible in the cruiser cockpit
Non-VR: head bob while walking
VR: loading screens sit lower and follow your head more gently
VR: dialog windows appear closer to the person you're talking to
VR: quick fingertip taps and slaps register reliably
VR: the volume bar on the cruiser's roof panel works with your fingertip
Fixed the left fingertip going dead after using the gravity glove
New Game no longer carries over the radio station and AR overlay setting
Fixed the diner exit in non-VR
Fixed the Police Station door collider
Fixed main menu text overlap
Made the apartment exit easier to spot
Renamed the AR point of interest for the Psych Eval
Adjusted holiday decorations
Tested on Quest 3 over Link. Index, Vive and WMR controllers are set up but untested, so let us know how they work. This was a big engine jump, so if anything looks or plays differently from v0.56, tell us on Discord.