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AOE II: DE | Warrior Priests vs Militia-Lines (Equal Numbers) | Expensive 125 HP Unit But Powerful?

Theobald AOE

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AOE II: DE | Warrior Priests vs Militia-Lines (Equal Numbers) | Expensive 125 HP Unit But Powerful?

847 просмотров · 2 года назад
Theobald AOE
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847 просмотров · 2 года назад
Age of Empires II: Definitive Edition Personal Comments: This scenario is based on melee fights with equal numbers of the units. With the same numbers, Warrior Priests dominate against all militia-lines except Armenian Champions and Romans Legionaries. They draw against Armenian Champions while they lose to Romans Legionaries by far. However, their high gold cost cannot convincingly justify the results in the real-game, including their many upgrades and very slow training time. They even lose to generic champions in equal resources. Units Information: Warrior Priest is an Armenian unique infantry unit which can heal friendly units, can collect Relics, and bring them to Monasteries. Warrior Priest Stats HP: 125 Attack: 11+4 Armor/Pierce Armor: 1+3/1+4 Speed: 1.064 Rate of Fire: 2.0 Cost: 30f & 60g Training Time: 30s The Long Swordsman is an infantry unit in Age of Empires II that can be trained at the Barracks once the Castle Age is reached. Longswordman Stats HP: 60 Attack: 9+4 Armor/Pierce Armor: 1+3/1+4 Speed: 0.99 Rate of Fire: 2.0 Cost: 45f & 20g Training Time: 21s - 14.21s The Two-Handed Swordsman is an infantry unit in Age of Empires II that can be trained at the Barracks once the Imperial Age is reached. It is the fourth tier upgrade of the Militia line. Two-Handed Swordman Stats HP: 60 Attack: 12+4 Armor/Pierce Armor: 1+3/1+5 Speed: 0.99 Rate of Fire: 2 Cost: 45f & 20g Training Time: 21s - 14.21s Upgrade: Champion (750f & 350g) The Champion is an infantry unit in Age of Empires II that can be trained at the Barracks once the Imperial Age is reached. It is the final tier in the Militia line. Champion Stats HP: 70 Attack: 13+4 Armor/Pierce Armor: 1+3/1+5 Speed: 0.99 Rate of Fire: 2 Cost: 45f & 20g Training Time: 21s - 14.21s The Legionary is a unique infantry unit of the Romans in Age of Empires II: Definitive Edition - Return of Rome. It is a unique upgrade that replaces the Two-Handed Swordsman and Champion in the Imperial Age. Legionary Stats HP: 75 Attack: 16 + 5 (charge attack) Armor/Pierce Armor: 6/6 Speed: 0.99 Rate of Fire: 2 Cost: 60f & 20g Training Time: 10.53s (after conscription and comitatenses) Unique Technology: Comitatenses Militia-Line Bonuses Classification: Armenians Champions: +30 HP (Fereters), +2 LoS Aztecs Champions: +4 attack (Garland Wars) Bulgarians Two-Handed Swordmen: militia-line upgrades free, blacksmith upgrades cheaper and faster to research, +5 melee armor (Bagains) Burmese Champions: +3 attack Celts Champions: No squires, move 15% faster Dravidians Champions: Ignore armor (barrack upgrades cost 50% cheaper, Wootz Steel) Goths Champions: No supplies & gambesons, no arson, receive bonus damage vs buildings, cost 35% cheaper, produced rapidly (team bonus & perfusion) Gurjaras Two-Handed Swordmen: No blast furnace, squires & gambesons, cost 25% less food (Kshatriyas) Huns Two-Handed Swordmen: No plate mail armor, no supplies Japanese Champions: Attack 33% faster Khmer Two-Handed Swordmen: No plate mail armor, no squires, no supplies Lithuanians Champions: No blast furnace, no plate mail armor, no supplies Magyars Champions: No plate mail armor, no squires, no gambessons Malay Two-Handed Swordmen: No gambesons, gold cost replaced by food cost (Forced Levy) Malians Champions: No blast furnace & gambesons, +3 pierce armor up Persians Longswordmen: Generic fully upgraded Longswordman Portuguese: No squires, cost 20% less gold Romans Legionaries: No plate mail armor, supplies & gambesons, receive 2x effect from blacksmith infantry upgrade, +4 bonus damage vs infantry, +5 charge attack & produced 50% faster (Comitatenses) Sicilians Champions: Fully upgraded militia-line, receive 33% less bonus damage, more resistant to conversion Slavs Champions: Free supplies & gambesons, damage adjacent units (Druzhina) Tatars Two-Handed Swordmen: No chain mail armor, +25 attack on higher elevation Teutons Champions: +2 melee armor, more resistant to conversion Vikings Champions: +20% more HP, +5 attack vs cavalry, +4 attack vs camel units & receive gold after killing villagers, monks, and trade units (Chieftains) **Notes This 60-number-of-unit scenario is based on the maximum number of a unit group and suits to 200 population setting. This video is somewhat similar with MikeEmpires, and I do not mind it being called plagiarism. I personally was highly inspired by MikeEmpires himself and AgeArena (no longer updating). If you want to see good quantity and quality of videos, you can visit their channels. ‎@MikeEmpires  ‎@AgeArena  If you have something to talk to me, send an email to swwsaintseiya@gmail.com Thanks for your supports ^.^