Eternium mage: Arcanist on mobile | Trial 158
Boyan Batchvarov
0:00 / 0:00
Eternium mage: Arcanist on mobile | Trial 158
850 просмотров · 2 г. назад
Boyan Batchvarov
574 подписчика
850 просмотров · 2 г. назад
As requested, I'm sharing an arcanist video recorded on mobile. It's harder than PC for me, but the build is somewhat mobile-friendly, and a skilled mobile player can have excellent results. For tips, see the description below:
Mages, it is time to search through the stashes for old Arcanist gear and craft new items! Arcanist is back, and it's good. Here's a brief overview of gear, skills, stats and strategy.
Gear:
6 Arcanist armor
Forbidden knowledge weapons
Cape of the 3 special socket
Prismatic Chronocord
Arcane bolts bracers
Talisman of Storms
Charm of QoL
Important enchants:
Head: slayer or osmosis (osmosis only if boss fights are longer, perhaps 3-4 minutes)
Staff: slayer
Gloves: 500 deflect is a good one
Skills:
Arcane bolts: with the belt they deal a lot of damage and also reduce talisman cooldowns
Arc lightning: increases attack speed and debuffs enemies (25% more damage taken)
Time warp: extra damage and attack speed, slows enemies down
Immolate: enemies take up to 45% extra damage. Short cooldown. Adds 1 SoFT
or Blink: teleport in and out of trouble, adds 2 SoFT
Paradox: 5 sec immunity, then protective shield and damage buff
Glass cannon
Power infusion
Mage armor (adds up to 3k deflect. Deflect deals significant damage with this build)
Companions: mix of healers and archers
Stats:
As much CD, power and crit rating as possible
arcane damage
ability - 1500 is a good starting point, then adjust
haste - aim for 1500-2000, then adjust
defensive stats: add some vitality if needed. Tip: add it to jewelry, stones and enchants, so you can remove easily once you master the build.
deflect is an alternative, as it also adds damage, but I'd rather stick to pure damage stats
Spiritstones:
This season go for lethalades + manastims (in a crit build)
Lily or crit:
With lethalades crit is significantly stronger.
Strategy:
Most of the damage comes from Cosmic ripple in mob phase, and less from Arcane bolts and deflect. Against bosses Arc bolts takes the lead.
Gather a few groups of enemies. Use your skills to generate shards of fronzen time (SoFT). Run around and kite. When you are at 6-7 shards, get ready do dive in to trigger a massive cosmic ripple (at 10 SoFT). Dive in only with Paradox immunity. E.g. at 6 shards wait until paradox is available. Cast paradox. If using immolate, run in the middle of the pack, then cast immo/time warp to get to 10 SoFT.
With blink, just teleport in the middle of the pack when you have 8 SoFT, and enjoy the big ripple!
Optionally use vortex to group enemies tighter together (and immolate on top).
When paradox immunity expires, either cast it again, or run/blink away. You don't want to overstay your welcome. Note that you cannot cast paradox again until the immunity is over, so be careful.