FP2 Boss Rush First Division: Neera Be Neutralized difficulty
CWNL
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FP2 Boss Rush First Division: Neera Be Neutralized difficulty
165 просмотров · 2 г. назад
CWNL
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165 просмотров · 2 г. назад
this took way longer than I was expecting, over 12 hours according to steam playtime lmao, don't do this crap if you value your sanity, but I figured I could share my ideas for beating the bosses as safely as possible, though they might be common knowledge...
Proto Pincer will do its ground slam attack as its 3rd move, though only after the other attacks have an active hitbox, if you're unsure you can just wait for it to do it.
Trigger Joy can be defeated before it gets to attack twice, but generally if it gets to throw its eggs you can shoot it from the platform to the right.
You can dodge Kakugan's lasers from the corners, otherwise just time your guards.
For Lancer just shoot it, but don't go melee for too long before it pulls up its fire shield again.
You can stagger Corazon twice with a single Focus, time your charges and ice lasso as soon as she hits the arena and chase her down.
For Discord jump when it retreats, but not too much otherwise its burning coal might fall on you.
Herald is oddly polite; it doesn't use its ground tackle unless it's inside of your FoV. Figured it was more consistent to deal with the small ones from the left side of the arena, hence why i stalled killing the big one. Although the hitboxes for their attacks is somewhat disjointed, so be careful when dealing with either ground or airborne attacks, also you can use the Spike Trap to deflect their baseballs.
Acrabelle takes a long time, since Neera wants to jump to deal more damage and the boss stays at just platform level, so I always find it awkward to beat, my tip would be to hug a wall, guard when needed and spam Sniper Drive whenever it sticks to the ceiling.
Rosebud always makes me nervous, but you can use Spike Traps to deal damage to it whenever it dashes with a weakspot, or have it stick to a wall like it did this time lol.
Monster Cube is a bit scary at times, but Neera can double jump over its laser form even without potions, so don't let it get to you.
Spider's legs can be destroyed one side at a time with a decent Tundra Ray, other than that just don't panic when it fires the laser.
Serp is EASILY the toughest enemy here, you gotta use the terrain to your advantage, that or be really good at dodging, which I'm not, if you're nervous you can freeze him just like Cory to either get more damage safely or run away, don't bother using the rockets to damage him it's not worth it trust me.
Wolf Armor can destroy itself without you dealing a single blow, this include throwing the sun back at him.
Beast 1 is a joke simply jump.
For Beast 2 you wanna jump above the fireballs after it uses them, since they despawn after they leave your screen, and its crosshair will lose time chasing you around the outer border of the map, making it virtually irrelevant after the boss goes back to platform level.
Beast 3 is easy as long as you're aggressive, though once it disbands the orbs with its roar do try and guard against them, despite it not triggering the guard effect this time they got me a couple of times like this.
BFF is big and with a lot of healthbars, but it's essentially a guard test, parry whenever you feel like it, and use Tundra Ray when you don't wanna risk a jump for its attacks.
Do note these are what I found better to beat it safely so if you find something more consistent, please do share; this can be faster but you can't pay me to beat this hitless again lol. not too excited to try the second division.