The Revolutionary - SASO no-KOs no-loadout no lethal poison no lockdown - Hitman WoA
Anomie
0:00 / 0:00
The Revolutionary - SASO no-KOs no-loadout no lethal poison no lockdown - Hitman WoA
20 просмотров · 4 месяца назад
Anomie
9 подписчиков
20 просмотров · 4 месяца назад
This elusive target has a gimmick: there are three places he can be located, chosen at random each time the mission is started. He might be upstairs in the Cartel Hangout near the bus stop start, in the shack uphill from the bar, or in the Fishing Shanty.
He's fairly straightforward to lethally poison SASO no-KOs no-loadout, triggering a lockdown to get the guards out of the way. So I added some extra conditions for this run: no lethal poison, and no lockdown.
This route could also be used for a lethal poisoning if you want, just go grab the flower from the brush near the construction site at some point (probably either just after getting the coins or after crowbarring the door).
P.S. If you want a fast and easy SASO no-KO with-loadout run (one emetic grenade), see • The Revolutionary - SASO no-KOs fast-and-e... .
00:00 Briefing
00:48 Mission start
00:59 Crowbar.
01:04 If there's a guard leaning against the wall at the foot of the stairs here (also, you should be able to hear the cameraman saying "dos" as he counts down), Murillo is in the Cartel Hangout. Restart, we need him in the Fishing Shanty for this run.
01:10 If there are people in the shack (check the minimap or use instinct, or you can listen for Murillo giving his speech as you pass), restart.
01:26 Emetic poison.
01:32 Grab at least one coin from the bar.
01:45 There are three NPCs to watch out for when crowbarring open the door. Here are two: the backpacker who moves between the posters here and the food stands, and the guard who moves back and forth in this area.
01:55 The third is the woman coming down the stairs, who moves between the upstairs and the posters.
02:05 Wait here for Murillo and his guard (specifically, the one by the back door) to go out back, and the three NPCs shown above to not be moving in this direction. The timing may vary depending on which of his speeches Murillo decided to start with.
02:34 If you watch the minimap here, the woman is leaving the posters and the backpacker is about to come down the stairs. The guard is off to the left.
03:11 Toss a coin in to distract the remaining guard, then quickly poison the wine. Keep to the side to avoid getting caught on camera.
03:35 Once everyone goes back inside, go through the shack here to get to the area where he'll go puke later.
03:53 This is a good place to take cover and wait.
04:33 Murillo's guards follow him while he's poisoned...
05:31 ...but they leave immediately when the "poisoned" status is cleared, even though Murillo stays to do the "finish puking" animation before he'll turn around. This gives us just enough time to push him into the river; close the door to the shack first, though, or someone will see.
05:39 Vicente Murillo
05:54 The boat exit is convenient. The warehouse isn't trespassing, but we have to go over to this side to find an unlocked door (crowbarring the locked doors draws attention and might get you spotted).