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RAG-DOLL POLICE CHASES AND ROLLOVER EJECTIONS! - BeamNG Drive Police Chases and Crashes

Neilogical

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RAG-DOLL POLICE CHASES AND ROLLOVER EJECTIONS! - BeamNG Drive Police Chases and Crashes

101 928 просмотров · 9 лет назад
Neilogical
790 тыс. подписчиков
101 928 просмотров · 9 лет назад
It's time for the tiniest police chases ever! Subscribe my dude! -   / neilnickandtalon   In this episode of BeamNG Drive Police Chases, we have the slowest chase ever with the police Maluch against another Maluch occupied with two crash dummies. Destruction and flying bodies everywhere! Mod Link - https://www.beamng.com/resources/malu... Muh Twitter -   / neilogical_   Watch me Stream! -   / neilogical_   BeamNG on Steam! - http://store.steampowered.com/app/284... --------------------------------------------------------- Check Out This Other Stuff From Me: Brick Rigs:    • Brick Rigs   Need For Speed Hot Pursuit:    • NFS : Hot Pursuit   Burnout Paradise:    • Burnout Paradise   Next Car Game Wreckfest:    • Next Car Game   BeamNG Drive:    • BeamNG DRIVE   --------------------------------------------------------- SOME INFO ABOUT: BeamNG BeamNG.drive features three modes: Scenarios, which are checkpoint-to-checkpoint-based races, Campaign Mode, which is a collection of small scenarios which are scored based on different factors such as damage, time, etc, and there is Free Roam Mode, the player can drive and crash several different vehicles on a few provided default environments. The game implements its soft-body physics to both control vehicle dynamics as well as to control the collisions between objects and vehicles. Physics BeamNG.drive uses a real-time, soft-body dynamics physics structure to simulate its vehicles. Algorithms have been written for the physics equations to be carried out. Vehicles in the game consist of a soft-body, node-beam structure, similar to the vehicle structure in Rigs of Rods. The physics engine simulates a network of interconnected nodes and beams which combine to form an invisible skeleton of a vehicle with realistic weights and masses. In terms of soft-body physics, vehicles realistically flex and deform as stresses to the skeleton, such as impacts from collisions are applied. The game's engine constantly calculates physics equations and problems in real-time during gameplay. --------------------------------------------------------- Intro/End Card Music: Track: Jordan Schor - Cosmic (feat. Nathan Brumley) [NCS Release] Music Curtesy of NoCopyrightSounds Check Out the Video! -    • Jordan Schor - Cosmic (feat. Nathan Brumle...   Support the Artist! (FREE DOWNLOAD) - http://ncs.io/CosmicID Hey guys, how's it going? My name is Neil and I love anything were I get to smash, crash, explode or destroy stuff. I love playing automotive games such as BEAMNG Drive, Next Car Game Wreckfest, Burnout, Need for Speed, and many more. I try my best to upload at least once a day, sometimes two. I hope you find something here you enjoy, and I thank you for checking me out! Peace!