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Why Multiplayer Games Are Finally Listening to Players

SecretXD

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Why Multiplayer Games Are Finally Listening to Players

1 944 просмотра · 12 дней назад
SecretXD
114 подписчиков
1 944 просмотра · 12 дней назад
Some multiplayer games feel like they're actually listening to their players. WARDOGS, Gears of War: E-Day and ARC Raiders are all taking very different approaches to multiplayer — from fixing community features, to moving away from traditional battle passes, to changing the way the game works based on how players actually want to play. So I wanted to take a look at what these games are doing differently, and why I think actually listening to your players can make a game so much better. What do you think — what's one multiplayer game that actually listened to its community and became better because of it? Let me know 👇 ━━━━━━━━━━━━━━━━━━ Credits: Music: True Crime by Soundridemusic Link to Video:    • No Copyright Mystery Detective True Crime ...   Music: Groove Day by Soulprodmusic Link to Video:    • (No Copyright)"Groove Day" Hip Hop Beat - ...   Music: Phoenix by Soundridemusic Link to Video:    • No Copyright Epic Cinematic Tense Backgrou...   Music: Music by Palle Knudsen from Pixabay Link to Video: https://pixabay.com/music/solo-piano-... Music: Tronicles SciFi by Wee Free Music Link to Video:    • Tronicles SciFi - Free Music  [Royalty Fre...   Music: Flying High by Soundridemusic Link to Video:    • NoCopyright Cinematic Epic Background Musi...   ━━━━━━━━━━━━━━━━━━ If you enjoyed the video, consider subscribing ❤️ I make videos about games, game design, and the weird things that make some games great while others just... aren't. #Gaming #WARDOGS #GearsOfWar #ARCRaiders #GameDesign