Unreal Engine - Rhythm Game using MetaSound Cues
Geoff Graham
0:00 / 0:00
Unreal Engine - Rhythm Game using MetaSound Cues
10 816 просмотров · 2 года назад
Geoff Graham
1,71 тыс. подписчиков
10 816 просмотров · 2 года назад
In this video I show how I setup a basic rhythm game example using MetaSounds to send audio cues (or markers) to a blueprint, and use those cues to spawn notes along a spline. I use Adobe Audition to create the audio markers (cues), but you can use any DAW that's capable of creating cues.
00:00:00 - Intro
00:01:18 - Setup
00:14:15 - Creating the Notes
00:24:29 - Spawning Notes (Testing)
00:29:47 - Creating Markers (Cues) in Adobe Audition
00:33:59 - MetaSound Setup
00:38:46 - Spawning Notes for MetaSound Cue
00:42:44 - Killzone Setup (Destroy Actor)
00:43:52 - Player Input Setup
00:47:34 - Player Controller Setup (Player Blueprint)
00:50:56 - Detect Notes Collision (Bullseye)
01:00:40 - Delaying the Audio Cue (Syncing Spawned Notes to Targets)
01:03:10 - Silencing Audio Cue (MetaSound - Play When Silent)
01:04:55 - Adjusting Timing (Delay)
Here are a few links to videos that helped me as I was figuring this out as well:
Unreal Engine 5 - How to add "Cue Points" to audio with Logic Pro X!
• Unreal Engine 5 - How to add "Cue Points" ...
Adobe Audition CC: How To Use Markers & Change Default Names
• Adobe Audition CC: How To Use Markers & Ch...
Music: https://www.zapsplat.com/music/astro-...
https://portal.productboard.com/epicg...